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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#46 | ||
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Perhaps you did not understand my message well ? I wanted to really know why play in 100% realistic. Can you give me a good reason to do that ? Is this to be able to say that you made the mission like a truth Kaleun ? Or perhaps to be able to say that you did not cheat ? If it is that, I continue not understand… A truth Kaleun you'll be never. And the cheat you do it always simply when using the time compressor... Then why ? Why remove 50% of the wonderfull graphics of this game by removing the F12 ? To be able to say "I don't cheat" ? And when you take again a save because you were sunk, you cheatings not ? Let me tell you something. A couple of day ago, I met a small task force in NO of Ireland at the end of the day. There was un Carrier "Bogue", a Destroyer "Hunt 1", a Destroyer "Q&R" and a terrific Destroyer "River". Against this "River" you know that you have NO CHANCE to survive. What's happened ? The first time, I use F12 to indentifier the enemy. But in spite of F12, I have fine an error and I made a bad identification, I missed the '"River". After impact on the carrier, the "River" fight me directly. I try to resist hardly 2 hours, I try everything to escape, but "no chance to survive" and I was killed. Very sad to my crew, I need a revenge. I back using the save and this time no failing identification. I hunt the River at first and it was a question of life or death, him or me. And I get it after 30' fight, it was a very great moment when he blow up. The Q&R and the Hunt were easier to kill and after that, a great hunt and the Bogue finaly sunk in the night. I was really enjoyed because it was a very difficult challenge. Now tell me: in 100% realism, what do you make when you meet a same task force ? You get deep, very deep and very silent because you know you have no chance to survive. And your pleasure goes away. Not mine. Anyway, as says Kpt. Lehmann everyone plays as he wants but as I still did not understand I continue to ask: why play in 100% and to pass beside so many things ?? Regards. ![]() |
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#47 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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I play at around 50% realism. It hasn't ment easy sailing by any means. I lost count of the times where a lick of paint seperated me from death!
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#48 | ||
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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But on a daily basis, until Allied aircraft dicatate otherwise, I would do a safety dive at dawn and dusk, but otherwise spend all my time on the surface. Except of course in heavy fog, in which I always try to stay submerged, and never initiate an attack. What does Map Updates refer to? The large boxes and diamonds on the Navigation Map? I wish the game gave you a 6 digit grid AN5654, for contacts instead of a 4 digit. Then you really could plot the contact reports yourself. There are some patrols where no targets appear close enough for me to reach, or I just can't locate them. Very rarely do I "stumble" upon a convoy so to speak. I remember one patrol where I hadn't seen anything, and then I found 5 small merchants, each travelling solo, over about 2 grid squares, in calm seas, and I sank all 5 with the deckgun. I only sank 10k, but it was probably my favorite patrol I ever went on. ![]() An average 3 patrols for me looks like. Patrol 1 = 0 Sunk Patrol 2= 1 Sunk Patrol 3= 5 Sunk Patrol 4= 0 Sunk Patrol 5= 2 Sunk Patrol 6 = 4 Sunk Patrol 7=0 Sunk Patrol 8=1 Sunk Patrol 9=7 Sunk
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#49 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Which one is realistic? I don't know. I should ask over at the submarine forums at Military.com as they have a few veterans there that served time aboard some of the old boats. |
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#50 | |
Stowaway
Posts: n/a
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For me fun is to play this game as realistic as I can, fun to look for more realistic ways, read as much as I can about equipment, how it was used, what problems it had, about tactics, about people etc. WW2 was not a "funny thing" so why should I treat it as fun? I want a simulation, a hardcore simulation because that's what sims are for. If I want to get rid of adrenaline I would reach for NFS Carbon (or drive my car) but now at this stage of my SH3 I simply don't need to play anything else. I relaxes me, fears me, makes me bored (I go to sleep while the boat crawls at 1xTC - I love the rumble of Diesels), gives a lot of glory-feel when "gut gemacht" etc. I love german technique from and after WWII, I'm a kind of guy that uses his PC everyday as a must have tool for everything but I drive an '82 Mercedes cause of my sheer appreciation to the old school, of simple machinery, doing it's job amazingly well comparing to top todays solutions. This story should be very long and this is not the place, but this is why I play Sh3 that way. Of coarse I started from a simple realism setting to feel the game etc but this is a great thing. You can start playing the game, learn it and than move to more hardcore. I can't imagine someone buying this kind of game and doing first run on 100%, he would throw it away. I want dash anyone for playing not like me, it's your choice, but I will encourage. It freaks me out when I see someone posting as mentioned here, wow what a realistic patrol, at the end I see 250 000 tons...... PS Heibges - I like your approach very much! This is how it works. Best regards |
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#51 | |||
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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![]() I was only laughing your fine joke about realism. You can believe it. Please accept my apologies if you felt I tried to laugh about you or your realism level. You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time. The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl: Best regards and believe me: I was only laughing your joke about "realism" ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#52 | ||||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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First off... please don't take anything I say as criticism, I'm just trying to understand the tactics that others are using.
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When I say I occasionally locate some by hydro it's usually an incidental contact. In other words, I've already located one contact and I've commenced a submerged approach. While on approach the hydro manages to pick up a second target I didn't know about. In extremely bad conditions I will sometimes submerge to 50 just to (in my mind) give the crew a break. ...and in those situations, sometimes, I get a hydro contact. Quote:
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Really though, it's the hydro contact line that's the worst... it terminates at the exact location of the target. Personally, I don't really care if people use it or not. It's just that when people say they play at 100% "overkill" I don't know if they're tracking targets or not. It's hard to determine target true course. When playing with no map updates, radio contacts from BdU are like gifts from heaven. Quote:
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#53 | |
Stowaway
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If I get a hydro contact and it's firm or closing in on a good course I go and check it out. The best one is to surf into a huge convoy just like that ![]() I try to stay at sea for a month, if nothing happens, the weather is dull it doesn't make sense and I start to head home for repairs and to give my crew some rest. More rested they work better on the next patrol ![]() |
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#54 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I don't zoom in the map to where I can see the hydrolines or the little boxes for the whole convoy, but I do have the single box or triangle on the zoomed out map representing the entire convoy.
GWX, and most other ubermods, erase the tales in the non zoomed out view. I'm a fuel miser too, so I try to set limits for food etc. I stay at sea, in a type VII, a maximum of 56 days. (I believe this became a directive later in the war) In a Type II, I try to keep in around 21 days. Because I don't zoom in with the Nav Map, and intercept course that I think is right on top of someone, might be 25km alway. Plus sometimes you get the convoys that alternate courses between E and NNE or something to that effect. If you zoom in all the way on the Nav Map, to just before the hydrolines appear, I think the intercepts are too easy to plot.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#55 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#56 | |
Stowaway
Posts: n/a
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![]() Also that's why I've set external camera not to take away my precious renown as it doesn't come i thousands in 1943... |
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#57 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Hmmm, interesting... :hmm: Do you have a set map scale that you don't allow yourself to go below when BdU reports a contact? |
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#58 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I wish the ex-cam had that same shudder to it with the explosions as the event cam. I'm gonna try a patrol tonight with no map updates and just the event cam on. |
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#59 |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
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I play 60 - 100 % realism, mostly depending on the time I have left for playing SH3.
During the week it's around 60%, on weekend it's usually near 100%. As long as YOU are happy with your level of realism, then why change? If you're getting bored, then YOU are free to change either the realism setting or the game you're playing. The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game. It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum. This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE. I find this very confusing sometimes. Just my two cents. OFF TOPIC: OK, really funny, who gave me that 'Bangkok' avatar? ![]() Thniper
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"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
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#60 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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My only gripe is the stad in SH3 shoulda been modelled the same as the stad in SH4 and then wave action wouldn't be an issue in SH3. As I've mentioned, I allow myself to pause in SH3 when using the stad to remove the inaccurate wave action difficulty. I like how the wave action looks and feels otherwise. ![]() Last edited by XLjedi; 07-25-07 at 10:14 AM. |
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