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Old 07-20-07, 10:33 AM   #16
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Adriatico,

Yes, I guess that the Stay Alert crew mod will make exactly what you want if you also use it with the Jungman Ai_Sensors.dat provided as option on the mod.

(Now always Speaking about 8km):

GWX have two main areas where the game becomes a lot more difficult than the stock game:
1. Extended visual range detection by the AI (from 8 to 30km) - but notice that the player and your crew continues with 8km!
2. A more agressive and sensitive enemy sensors in general (Sim.cfg and AI_sensors.dat files).

The Stay Alert crew mod aims mainly to make your crew more smart - you will detect visually the enemy first - the smoke on horizon! - and also will see the airplanes a bit (only a bit) more early now. It also tones down the long visual range by the enemy - to make the game more balanced - because if you and your crew only can see anything at 9km max. (stock at 8km) why the enemy can see you, a small boat on the ocean, far more away? This needs balance IMHO. The last "Stay Alert" feature is to make your man on Hydrophones more alert and less deaf.

...

I'm playing the game alot lately and in the last days I returned to the Stay Alert crew mod exactly to fine tunning the DD agressivity, what I think is exactly what you are looking for.

So, in the end, my new workaround aim: less uber visual AI (by enemy) detection, a more challenge escorts since early war, and a more balanced enemy sonars (more possibilities to evade in early war, less in late war) as the war runs. I guess that this is the best scenario possible to play SH3! I hate to not have (or only have a few) possibilities to escape...

These arent a "reinvent of the whell" again, in truth just fine adjusts here and there. GWX AI is very near of the best one for SH3.

Hopes that also GWX friends could understand me - this is not a criticism - but an attempt to have a yet more challenge and balanced gameplay!

If someone more also want this fine tunning I can make it as a mod!

Cheers,

Rubini.
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Old 07-20-07, 10:51 AM   #17
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
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Rubini,that sounds like the best of both worlds,please release it as a mod,a fine tuned balance is definately whats required
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