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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello Kaleuns,
here is the overworked Merchantpack with SH4-Ships for GWX1.03. Now it contents the right Sil.files made by Boris. Also it contents the Catapultship from rowi58 and a new Postship build by rowi58. The Merchants got Weapon from the Year 1941 ! This pack is JSMG-compatible ! Here are the Ships : 1.) Catapultship by rowi58 ![]() 2.) Postship by rowi58 ![]() 3.) Small old Merchant by trainer1942 ![]() 4.) Medium old Merchant by Molke2005 ![]() 5.)Medium split Merchant by Molke2005 ![]() 6.)Big split Merchant by Molke2005 ![]() 7.)Modern Tanker by Molke2005 ![]() 8.)Passanger/Freighter by Molke2005 ![]() 9.)Small Troop-Transport by Molke2005 ![]() 10.)Small Tanker by Molke2005 skinned by rowi58 ![]() DL no more available ( Authors of converted ships got their copyrights ) You have to add them once by once ! Sorry ! Installing : Copy the extracted Folder to your Modfolder of your GWX1.03 installation and activate the Mod with JSMG. For using this pack in other Mods you have to create your own names.cfg ! I hope you enjoy this pack. Greets from Germany AOTD|MadMax
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AOTD is gone, iam the last survivor ........ Last edited by AOTD_MadMax; 07-21-07 at 12:27 PM. |
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#2 |
Loader
![]() Join Date: Dec 2006
Location: Poland
Posts: 82
Downloads: 8
Uploads: 0
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Thank you !
![]() I have a question : - some of these ships already have in SH3 - may I still use it as Mod via JSMG ? - or add missing ships manually ? Thanks in advance ! |
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#3 |
Swabbie
![]() Join Date: Jun 2007
Location: Miami, FL USA
Posts: 8
Downloads: 463
Uploads: 0
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They are outstanding!
Thank You! |
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#4 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Greets AOTD|MadMax
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AOTD is gone, iam the last survivor ........ |
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#5 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thank you very much!!!!
![]() Great work.!! CapZap
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Can't thank you enough Madmax and the rest of the team,been happily sinking these and they look fantastic,brilliant work
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#7 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Fantastic.
Ten more reasons to keep on the war against the Allies... ![]() ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#8 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello MadMax how do you get these screenshots ? I have try it several times push controle F 11 or printscreen all I get is a black screen
maybe you can get my the solution ? Thanks Dutchie-0ne ![]() |
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#9 |
GWX Project Director
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Cool!!!
![]() ![]() ![]() ![]() Thanks Madmax! |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Very good work Madmax! Thanks!
![]() Now a question: how is the damage model for these ships? Will they sink like the others in GWX (speaking about time and the way to sink)?:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Thanks, Madmax!
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#12 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
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Hmmm will the recognition manual be updated to match the new models? Nice work by the way!
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#13 | |
GWX Project Director
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They will very likely not have the sinking characteristics as the ships in GWX... though they will be subject to the global settings in the Zones.Cfg file. So in some ways no... and in other ways yes. I think the overall effect will be alright though. |
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#14 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#15 |
Lucky Jack
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More ships to hunt and sink.
![]() Lovely Jubly ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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