![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Black Magic
![]() |
![]()
I originally started off with an idea to make a dual exhaust VIIb sub modelled after Privateer's 9d2 sub mod. I was successful in making this and while I was in development of this I thought it would be neat to make a sub who a) had exhaust smoke and 2) that smoke was controllable (linked to something). After many hours of CTD's, lockups, freezes, head banging and all I was aobut to give up on the idea. I sent out a message to Privateer asking a question not really related to this and he gave me something to look at for the question posed. Upon investing this 'new ground' I fiddled with some settings and discovered how to make the bow and stern wakes appear underwater. Now with my curiosity peaked I wondered if the ship's wake could be duplicated as smoke......:hmm: I whipped out my hex editor and began coding. The result? I made a successful smoke texture on top of the water that WAS speed dependant. The bad part is that did no good because it only appeared on the surface of the water, it wasn't 3D. The good part is I discovered speed controlled items for the sub. I quickly opened up VISIO and began building hierarchy trees of the file to learn what was going on. After learning the file structure and what it contained I set out to change the ship's wake to smoke. Wasn't as easy as I thought. I was successful though and that opened the door to the linker objects that allow this mod to 'work'. The game thinks the new sub exhaust smoke is just another object created from the 'ship'. The magic lies in the objects that link to this exhaust smoke. They control it's scalability, opacity, life, weight, etc.
Special thanks to Privateer for giving me the suggestion to track down a certain file and analyze it. Another special thanks to DivingDuck for putting up with my questions about file structures, coordinates, etc. And thanks to MushMartin for putting me in contact with Privateer. The first sub I set out to tackle was the VIIb. I was successful in doing so but it currently is only a single exhaust smoke. The VIIb has exhaust ports on both sides so naturally we need two exhaust smokes. I'll continue working on this, I don't give up easily. I will expand this speed controlled sub exhaust smoke to all subs eventually. I even have ideas to add this to.......... What this mod is: it adds an exhaust smoke to the sub who's output is dependant upon the speed of the sub. Key point here is speed of the sub. It's still a WIP and I hope to have a BETA release for testing here soon on the VIIb sub. As this mod matured and grew inside my dual exhausts for subs thread I decided to start this new thread for it. Here are links to previous posts about it: http://www.subsim.com/radioroom/show...0&postcount=36 http://www.subsim.com/radioroom/show...5&postcount=39 http://www.subsim.com/radioroom/show...0&postcount=48 Please use this thread for all posts about this from now on. Thanks! |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jul 2007
Location: Beneath the waves
Posts: 17
Downloads: 3
Uploads: 0
|
![]()
sounds really good! i will definetely be looking forward to seeing the finished product!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Fleet Admiral
![]() |
![]()
Great work Racerboy! You got real talent
![]() |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
![]()
An amazing adancment with this mod,congratulations
![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
I found the bug in my speed controlled dual exhaust sub smoke mod and thus it is fully operational (needs BETA testers to ensure no problems). Wow, that's all I can say about it.
Pics to come here soon.................. ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
As promised here are the pics of the speed controlled dual exhaust smoke mod. Currently I have done this only for the VIIb sub. These are taken at ahead flank bell. Things to note:
![]() ![]() ![]() ![]() ![]() ![]() Racerboy EDIT: I just noticed in my pics that the exhaust generators z position is wrong on both! Still a BETA so will fix and correct. Last edited by TheDarkWraith; 07-17-07 at 01:03 AM. |
![]() |
![]() |
![]() |
#9 |
Mate
![]() Join Date: Apr 2005
Location: Landsberg am Lech, Germany
Posts: 53
Downloads: 10
Uploads: 0
|
![]()
With all this smoke the type VII looks like an early WWI submarine!
Very cool nevertheless! Keep going! |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
Uploads: 0
|
![]()
Wow. What a nice little addition. Well done.
![]()
__________________
"In a Christian context, sexuality is traditionally seen as a consequence of the Fall, but for Muslims, it is an anticipation of paradise. So I can say, I think, that I was validly converted to Islam by a teenage French Jewish nudist." Sheikh Abdul-Hakim Murad (Timothy Winter) |
![]() |
![]() |
![]() |
#11 |
Pacific Aces Dev Team
|
![]()
Cool
![]() Only pity we must choose just one colour and density for all situations. In RL a big acceleration of the engine would cause a huge dark smoke cloud then lower considerably as the engine runs a little at high speed. In fact a sub running all ahead flank would not cause that much smoke, and much less than acclerating. So we will need to find a compromise, but of course this is miles ahead of not having anything. Well done Racerboy ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
|
![]()
Very nice, Racerboy!!
![]() Looks like you are giving it the final strokes ??? ![]() Just in case, please don't forget us the IX Kaleuns CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
Nice but there is too much smoke in my opinon.
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
Wow, very nice
![]() for my taste is too dark,i like more white or grey smoke, more light, but its a great work ![]() could be tweaked the colour and smoke density ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
|
|