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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
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![]() ![]() Apologize if this question had been discussed before, but are this "white borders" around the sub normal (look on the right side)? I don't see them while underwater. My graphic card is an ATI X1950 PRO 512 MB AGP. I have all option to the max, apart from volumetric fog |
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#2 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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![]() Quote:
When you leave port these white lines will disappear after somewhat miles. |
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#3 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
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could it possibly be railings that were not taken down before leaving port? I mean, I believe the Pompano has had railings installed so people don't accidently fall into the bay.
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#4 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
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It's a graphic "artifact". It's caused by the Antialiasing interacting with the transparency shaders that get the information from the computed z-buffer.
There is no fix if you use antialiasing and transparent water at the same time. And both of them are responsible for SH4 looking so nice. PS: the green border (and some times the messed up fonts) on ATi cards are caused by the 2x and 6x Antialiasing. Use 4x or 8x to remove the green border.
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Kilroy was here |
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#5 |
Lucky Jack
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If your card has trouble rendering 4x and 8x like mine, make a small display adjustment vertically and horizontally. This will hide the green line.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
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Many thanks to all for the answers!
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