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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I have no idea, actually. I noticed the image that was inline last night doesn't work. Grrr.
Damn mediafire. |
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#17 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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Would it be possible to remove this ship altogether? We would still have the other small merchie so it's not like there would be no small merchants at all..
Chuck |
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#18 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Removing the ship is easy, delete the file in the roster. I'd go that hard route I suggested above first myself since this is actually one of the most typical looking ships in the game and I'd hate to lose it. SH4 really lacks the small shipping the japanese depended on, particularly after 1942. the last thing I'd do would be to delete this one.
As I said, I'm pretty confident it's related to the way the model breaks under the forward hold. Modders can make whole ships from scratch, so it's gotta be possible to fix. That or just remove the forward "break" in the model altogether. The kind of damage that results in that sends her quickly to the bottom anyway. I might install a "super torpedo" mod and see if that CTDs her. My feeling is that the extra cargo provides the boom needed to split the ship forward, and it CTDs when it splits. tater Last edited by tater; 07-13-07 at 12:00 PM. |
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#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I tried again, and it doesn't seem to happen with default cargo. Odd, since I now have reports of it happening in the stock game---and there is nothing bu default cargo in the stock game.
tater |
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#20 |
Pacific Thunder
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If this helps, as I turned the scope back toward him there was the brightest orange/red glow I have seen and then the CTD. If you ever find a solution thanks! In the meantime I will avoid them. lol
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#22 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Actually, she breaks properly. The long pieces you see are the INSIDE, but full width.
The bow part has a complete internal (inside decks, etc) stern, and the stern has a complete internal bow. EXTERNAL_BOW____internal__stern internal__bow____EXTERNAL_STERN tater |
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#23 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Tried changing the critical chance for the keel in the new small merchant to 0.0 in zones.cfg. Didn't work.
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#24 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Anyone have a zones.cfg from 1.2? Wonder what they changed...
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#25 | |
Pacific Thunder
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Art |
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#26 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Dunno. Maybe I can use it, this is way outside my normal modding, lol. Sounds like the model is fubar, but you'd think I would have seen it before.
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#27 |
Pacific Thunder
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Oh well. Anyway Zones.cfg did change. 1.2 was C2B0 and 1.3 is C2B6. For the time being I just won't sink any or if I get ambitious I will delete the model....... LMAO
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#28 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Just replace the folder with the one from 1.2, plus the power mod, krupps mod etc.. I think it would be specific to the ship model, therefore its the ship folder, a change made when they fixed power bug maybe..
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#29 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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This doesn't fix it...
maybe disabling the splitting effect will fix it |
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#30 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Does someone want to test this fix for me.. The bug is present in 1.2 aswell actually... This seems to fix it in that version, not tried in 1.3.
In the zip are files from 1.0, the dat and zon for the ship. http://mpgtext.net/subshare/469Taihosan.zip Seems to work ok in 1.3 too.. Ship still breaks sometimes, but in general, all the upperworks seem less destructable. She will still sink and catch fire etc, just stops the nasty CTD.. Feedback please... any probs... Last edited by Jace11; 07-15-07 at 08:54 AM. |
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