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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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As far as editting properties, this may not make first release, so it can still take weeks before you can use my tool to edit them. That said, if you want to mod particles today, you still need to hexedit them... Thanks for the positive notes guys. This community is giving me warm feelings ![]() |
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#18 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() 1) The treelike hierarchy of objects is the most convenient kind of data display in SH4. For the best readership you can divide a tree into some levels (steps, screens, tabs...)... 2) Terminology is not discussed, it is DevsTeam terminology. Look strings in SHControllers.act, SHSim.act and other ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#19 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#20 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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All other screenshots use my other view mode 'List' which is basically a list of 'order-of-appearance', no tree. Then there's even a 3rd view (no screenshot), which basically groups all types in seperate folders... In fact, the tree you see in the first pic is better than any other tool that shows a tree of the dat-structure. To give you a better idea of my other approach using navigable id's, I've created another screenshot: ![]() To sum up, I understand what you mean (I guess), but I think this is the best approach for now... |
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#21 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Your job is the answer to our prays.
![]() Will you pretend to be posible to add new meshes and nodes inside *.dat? I'll explain a little , in SH4 every plane had a predefined nodes for its load. In the stockgame itself devs made a mess, coding extense loadout cfgs while dat files are limited to few bombs in few pillons. So the planes should be reworked from scratch to finally use the famous airdepthcharges. Anyway I give you a 10 for trying to make a step in the developement of "the tool". Nobody has worked such effort yet. And give you my vote too, to make this thread sticky ![]() Last edited by haegemon; 07-09-07 at 05:10 PM. |
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#22 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The ability to add or fix nodes... wow, that would be cool.
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#23 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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#24 | ||
Pacific Aces Dev Team
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Naturally, it is up to you as an author to decide about the tree order, I am just speaking about my experiences as an user of different tools for SH3/SH4. |
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#25 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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@sergbuto where would one find Datconvert, never heard of it.
Cheers! |
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#26 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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But Pack3D has greater functionality ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-10-07 at 05:20 AM. |
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#27 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#28 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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We better wait to see the results. If the tool is as powerful as expected, then I think the way how it shows data has little importance.
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#29 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Anvart, your opinion is appreciated. But it's fair to have different opinions too. Just wait and see, I'm sure you'll like it when you can actually see/try for yourself.
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#30 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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