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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Hi all...
Well, here is the Version 16 of this pack of tweaks. (really more, because each stage was having many sub-stages, in example Stage 5a, 5b, 5c, 5d....) It is a team job made from time ago with the participation of PCelt, Leovampire, Bando and me. I will not explain too much, the mod was presented time ago, but for those who do not know it, Die Slowly was created as an attempt to fix the "domino" effect" and the "unsinkable" ships. Oldest versions discussion topics : Die Slowly Stage 13: http://www.subsim.com/radioroom/showthread.php?t=114499 Die Slowly Stage 14: http://www.subsim.com/radioroom/showthread.php?t=116948 With the time the mod was incorporating many more tweaks. Finally it is tweaked submarines and ships damage model producing a lot of diferent ways to sink with amazing FX effects. This stage 16 incorporates many new adds from Leovampire, a reworked Zones.cfg and ships .cfg files, producing new effects. Reworked sub damage model too, wich makes the sub a little bit more weak, but it may be optional. Plus it incorporates some new graphical effects. As the Leovampire adds tweaks now the ships .cfg files, we added now a fix to compatibilize the mod for Krupp's JP Ship's Dimension Fix Users... Leo ask him for permision time ago, and Krupp gives his agree, i asked him too. Many thanks Krupp ! Die Slowly do not need Krupp's mod to works, but touch its files, so is is a bad problem for Krupp's mod users, wich needs to make a blend, then we add a small pack with the common files compatibilized. Full credit for Krupp for his job and his lines into the .cfg files. A full version wich not use the Krupp's files is present as default version. The mod has two installations, one Step by Step, giving you the choice to select many optional intallations, and a Ready to Use one, wich can be used as copy and paste option, or into JSME. Thanks to all people supporting this mod with their interst and participation into the forum, adding ideas, opinions and help, all them are mentioned into the credits... Special thanks for PCelt, LeoVampire, and Bando. Enjoy the mod... DOWNLOAD : Die Slowly Stage 16 : (for v1.2, any way it works fine on v1.3 but needs some adjusts, consider this mod as a v1.2 one) http://hosted.filefront.com/Redwine http://files.filefront.com/Die+Slowl.../fileinfo.html Last edited by Redwine; 07-29-07 at 07:03 AM. |
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#2 |
Stowaway
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Downloading now!
![]() Is this final release or more yet to come? |
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#3 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
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Redwine - mind getting with me on some Damage issues? Have you guys found the key for how external damage carries over to internal? I thought it was the rebound value - but that turned out to be false. Is there a moddable variable for controlling that?
Heck - since I am posting - anyone got the answer? Thanks!
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Good Hunting! Captain Haplo ![]() |
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#4 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Sure more changes (improvements ?) are incoming... ![]() Patch v1.3 is incomming, sure it will ruin all this job... and we need to start up a new time. |
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#5 |
Canadian Wolf
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Thanks RW and the rest of the crew , I will d\l this at work where I have high speed
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#6 |
Stowaway
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Does this include the oil slicks mod?
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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And... many thanks for your help ! ![]() |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Try and comments, comments are very apreciated to introduce new changes... ![]() ![]() ![]() |
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Smashing work guys!
![]() Anyhow just did a clean install of VISTA here (had Dual boot before) Man the game runs so much better and i actually have the sun glare/flare! (using nHancer) |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Any way, this mod do not touched too much files, and much of them are not complex to rework. ![]() ![]() ![]() |
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#12 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Yet no just the ocean surface fire effect's and simulated oil and fuel cargo as I was working on the NAV map mod for Airports for a week or so and a project with getting the Jap Subs into our games with some new missions for it. But I promise that as soon as the graphics are done for the fuel and oil I will release it for an easy JSGME install to work in conjunction with Die Slowly 16. Just down load and activate type of MOD. If all goes well I should have it done this week sometime. But in the mean time you will get the fire effects and fire trails from Tankers and engine rooms and fuel bunkers.
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Does this alter the torpedo SIM file, or just the zon file? If it's just the latter, I can still use the hardcore torpedos which only alters the sim file (error %s, arming distance, etc).
tater |
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#14 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#15 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
You have some options... 1] Do not install the torpdoes files. 2] Compatibilize the mod, adding Die Slowly changes on your files. This was asked some days ago, just open torpedo files from Die Slowly and take note of the values for : .zon File : ###### MinEF MaxEF MinRadius MaxRadius .sim File : ###### impulse speed range Here into the .sim files, the changes i made was the impulse, wich DO NOT affect damage, only the visual effect of the explisve wave moving the ships. And the speed for the Cutty MK-27 All other speeds and ranges are taked from the web or are from stock and may be so similar to any other mod. Any way, the most important for the Die Slowly damage model are the chnages into .zon... If you use other .zon settings, the mod behaviour will change... And... after all you can blend the mod with the other mod, blending files or blending settings at your pleasure, and may be you can discover new good behaviours. |
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