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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2007
Posts: 44
Downloads: 5
Uploads: 0
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After playing SH4 for a few weeks, I decided to go and pick up SH3 and double my fun. I've already got GWX and the accompanying files downloaded, but I'm looking for more mods to add to enhance my U-Boat experience.
I realize now I did miss a sticky with some mods listed in there. However, I would still love to hear what fellow skippers are using to enhance the GWX experience. ![]() Final edit: Do a lot of you guys play with death being final? I ask because so far I've been going where I only save when I am going to stop playing, and if I die, that's it, time to start a new career. I've actually been recording my ships in a little notebook I have next to my desk, along with useful information that I'm learning as I play. Last edited by vatek; 06-20-07 at 10:39 PM. |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi Vatek
![]() Hang on to your hat. There will be alot of response. I use sober's waves and really like it. GWX 1.04 should be out in the near future and it should have this mod most likely and alot more. But for now get ready for alot of advice from this great community of members and modders. ![]() Enjoy ![]() |
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#3 |
Torpedoman
![]() Join Date: Mar 2006
Posts: 113
Downloads: 2
Uploads: 0
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Vatek: SH3 Commander--don't leave port without it. A great mod.
My advice would be this; Use GWX and SH3 commander, they're great mods together. Then get some patrols under your belt. If there are still parts of the game that you don't like, then you can find specific mods that might fix them or, god forbid, you start modding your own game ![]() Cheers, J |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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With GWX, you really don't need anything else, except Commander
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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When using GWX with SH3Cmdr you need a special set of config files to make the 2 programs compatible.
Click on my Sig to get the files. ![]()
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#6 |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
Posts: 87
Downloads: 0
Uploads: 0
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The only mod i use with GWX (with SH3 Commander) is cobalt's Playable Viic/41 mod
It adds a real VIIC/41 model to the game since the stock VIIC/41 is just a 1:1 copy of the VIIC. |
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#7 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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Don't you just love the way that trawling the Subsim forum brings-up a constant stream of new info or mods? T/Y FileFool for mentioning Cobalt's Type VIIC/41 mod - I would probably never have found it otherwise! Modders are like lesser gods, lol. I struggle to produce even a new side-emblem! Many thanks Cobalt - and all who mod
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Mods I use:
SH3 Commander SH3 Weather Black and Copper Torpedoes (though these don't seem to work...:hmm ![]() Captain America's officer icons (included) English Nav Map and grid references Lowered DF Antennas Das Boot for main movie. Reduced positive buoyancy with original ahead slow setting Torpedo Mod That torpedo damage effect Open hatch in type VII Open hatch in type IX Type II obs scope periscope fix Improved watch and sonarmen |
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#9 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Open hatch mod
SH3Patrol mod to improve the milk cow experience |
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