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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2006
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Kind of a long list. I'm really interested in all the 100% realism mods and options that are out there for this game, but every time I download them they come with frecking books you have to read in order to understand what the heck your supposed to be doing. I've read "The Hunt" Wazzos stuff but the problem is i can't read that AND put into practise at the same time. Can anyone out there just lay it out in plan english for me?
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#2 |
Ocean Warrior
![]() Join Date: May 2007
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the thing to do is to break the problem down into manageable chunks. While learning how to do fast 90 targetting (which is very important as a stepping stone to understanding how the TDC works) keep the weapons officer help option enabled.
This way you can compare your estimates with his. Also, take notes from the page you are reading for use in the game, like you did/do at school! Wazoo's page is only one of the most basic forms of getting your data, there are lots more out there!
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#3 |
Swabbie
![]() Join Date: Jun 2006
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Thanks but a lot of the time i don't understand what there talking about. Like in Real Nav, how am i supposed to read and take in all that stuff, even with notes thats like a 400 page dissertation!!!!!
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#4 | |
Bosun
![]() Join Date: Mar 2005
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#5 |
Swabbie
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But i feel like im cheating the game by not playing it to its fullest.
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#6 | |
Stowaway
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Nav is very simple, draw your course, check its angle, set your speed and note the time. After exact time make turn to new plotted course. Only thing to check is if you're not drifting off course and your speed doesn't drop in rough seas. In storm it can give serious errors. Check my real nav thread for more details. |
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#7 | |
Pacific Aces Dev Team
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![]() Follow the advices you have received: Start by manual targeting using 90º angles and let the other things come slowly as you progress Patience little Grasshoper....that's the key to success ![]()
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One day I will return to sea ... |
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#8 |
Swabbie
![]() Join Date: Jun 2006
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I just pulled up and tried wazzos fast 90 thing on my laptop so i could do both at the same time and that was the most satisfiying kill ever
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#9 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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Fast 90 is just plain fun!
I'm still looking for a fast-90 method for SH4. Alas, it seems US scopes are not attached to the gyro... Oh, one other thing to keep in mind for SH3... if you have accurate AoB and speed, distance doesn't matter. 90% of the time, merchants are plodding along at 6-7kts, that only leaves you to concentrate on AoB! Last edited by XLjedi; 06-18-07 at 03:48 PM. |
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#10 | |
Ace of the Deep
![]() Join Date: Jul 2005
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Quote from myself, so I don't have to type it again
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#11 | ||
Ace of the Deep
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Location: Palm Beach, Florida
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#12 |
Swabbie
![]() Join Date: Jun 2006
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Yeah thats right
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