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Old 06-14-07, 02:36 AM   #16
Kpt. Lehmann
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True, but the original plane making contact had to radio for support from other aircraft patrolling adjacent "boxes."

"Dark Sky, Deep Water" by Norman Franks details a great deal in the way of aerial operations against U-boats.

I know that sometimes, as many as three or more aircraft were directed against U-boats and on the scene the aircrews would coordinate multiple simultaneous attack runs from different directions in order to split the incoming flak.

Sometimes however, accurate flak would keep aircraft at a distance, long enough for the U-boat to escape... but this was the exception, not the rule.

Aircraft would always report the position of th U-boat and often surface units were vectored in.

Sometimes, the U-boat crew would think it was safe to make a crash dive in the face of an orbiting aircraft that the flak gunners were holding off... only for the aircraft to run in and attack as the dive is initiated. (Too bad this circumstance can't be modelled into SH3!)

Getting spotted by an aircraft sucked for U-boat crews in about twenty different ways... even if the aircraft couldn't complete an attack.

@ReM... sorry for cross-post.
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Old 06-14-07, 04:45 AM   #17
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Quote:
Originally Posted by Kpt. Lehmann
@ReM... sorry for cross-post.
No prob, thanks for the lesson
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Old 06-14-07, 06:24 PM   #18
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Well, I thank you both for the references. Most of the reports and stories I've read involved lone aircraft, and one was usually more than enough to do the job. I am certain that u-boats weren't usually attacked by groups of ten or more, and I'm positive they didn't shoot down five or six before finally being overwhelmed.
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Old 06-14-07, 08:52 PM   #19
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Quote:
Originally Posted by Sailor Steve
Well, I thank you both for the references. Most of the reports and stories I've read involved lone aircraft, and one was usually more than enough to do the job. I am certain that u-boats weren't usually attacked by groups of ten or more, and I'm positive they didn't shoot down five or six before finally being overwhelmed.
You are certainly correct Sailor Steve. The examples I gave were certainly not all-inclusive.

The real problem is balancing SH3 in such a way that it represents history at least in a general sense. Modifying the Airstrike.Cfg alone... will lead to ruin, LOL.

There are a bunch of separate problems to balance airpower in SH3. (Generally speaking.)

1) Air coverage locations (fixed in GWX as best we can tell)

2) Saturation of covered locations (At the points where they touch or overlap... things can get crowded.)

3) Some aircraft were equipped improperly or would not release ordnance.

4) Airbase loadouts

We're fixin' em as we identify them... and for the most part things work like they should in GWX... but we are always watching for quirks that can be fixed.

I wish I had a few days to talk about air coverage in history vs. modding.

LOL, I guess that's why they write books on the matter, and thank God for Clay Blair.
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Old 06-15-07, 01:08 AM   #20
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Quote:
Originally Posted by Kpt. Lehmann
thank God for Clay Blair.
And thank God for the fact that both his books will be delivered on my doorstep today!

Finally I get to read the socalled 'bible'
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