![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I added sub nets, but when I start a mission near them, I get a loud, wird noise. Like a million special forces rafts against the hull for a few seconds, even though I'm miles from the nets.
Any ideas what this could be? Is it that I have them at default altitude and they "drop" into the water or something? tater |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
If the mission/career starts far from the nets, no noise. I'll live with it.
|
![]() |
![]() |
![]() |
#3 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
|
![]()
i think that this was found with sh3 aswell. someone made a fix for it. have a look around in the sh3 forums see if you can find any answers
![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Thanks!
I have heard it a lot since I have been adding a LOT of sub nets lately as reef substitutes. |
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
|
![]()
I don't know how the games populates items into the world but my guess would be that as they are "spawning", if you have them close together, they could rub against each other causing the noise.....
Chuck |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i remember reading about it in sh3 it was a hard coded bug about things spawning to close together because there was a fudge factor where the spawned item wasn't at point "x" but withing so many yards of point "x". other glitches were ships spawning inside objects or blowing up from unseen damage. as far as i can remember the only fix was to keep a minimum gap between objects when creating missions.
ps - this also pertains to spawning in shallow water sometimes you will spawn with immediate damage so watch the spawn depth and water depth issue. |
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#8 | |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
|
![]() Quote:
- Obi-Wan Kenobi, Jedi sonar man, encountering a screechy submarine net |
|
![]() |
![]() |
![]() |
#9 | ||
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#10 |
Swabbie
![]() Join Date: May 2007
Location: The Mild West
Posts: 12
Downloads: 29
Uploads: 0
|
![]()
Must has been what I ran into the other night - doing a spot of harbour recce, had my speakers turned up - the noise nearly gave me a cardiac arrest,
![]() |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Was it in my campaign layers, or the stock game?
Wondering if I'm doing something wrong, or if it's just I use a LOT more nets (since I'm making hundred+ mile reefs out of them). tater |
![]() |
![]() |
![]() |
#12 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
|
![]()
i cant remember what people did about it before, your "reefs" should be fine. i think someone either deleted the sound file or made a silent one for it, im not sure though
|
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I only hear the noise if I have a test mission where I spawn very close to it.
It's not a huge problem, really. So far it seems to work reasonably well. If their depth is set to around 5m DDs etc can pass above them. Near channels into lagoons I have made an opening with the nearby nets set so the escorts may pass over them (the larger ships stay in line nicely). I can then prevent access to submerged subs via mines. You can still get in, but combined with a fair number of "elite" escorts guarding the passes, it's not terribly safe. If I were the japs I'd mine all the deep spots inside the lagoon as well in case someone decided to "go deep." tater |
![]() |
![]() |
![]() |
|
|