SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-07-07, 10:22 AM   #1
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default speech samples in GWX

Hi,

I didn't find my problem already posted here somewhere.
I downloaded the DasBoot style sound mod and because I got SH3 crashing after installing this mod, I found a selection of speech files out of this mod which are most important to me and work well.
Since installing GWX and copying over the whole speech folder 'as is' from my backed up SH3 installation, some sounds just aren't played anymore.
For example: I still get the voice messages for setting speed to 1/3 or 2/3 but when setting it to 'half' I just get a 'jawoll herr kaleun' and not the '[full ahead]' afterwards as it used to be before.

Might some other sounds be missing too, because when initially diving, there seems to miss the sound of air flowing into the [englisch word missing], this hissing sound. Thought at first this is a feature of GWX, but since other sounds are missing I'm not sure about that.

Anyone else encountered this problem ? I already checked the number of files and folder sizes of every subfolder of ...\data\Sound\Speech\

thanks in advance
ichso is offline   Reply With Quote
Old 06-08-07, 11:41 AM   #2
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

So annoying, I used the mod called
"das Boot Sound Feeling Mod by KKpt.zS Version 1.2"
which includes a much better selection of sound samples from the movie for the game. I simply reinstalled it and got reminded immediately what problems I had with it in the first place. For examples crashes my game when I use the 'periscope depth' function. Dunno which files I replaced by ones from another sound mod, I just replaced every 3 *periscope_depth*.ogg with the ones from the files which worked for me before installing GWX but SH3 crashed again when setting periscope depth -.-

Does anybody else uses this mod and has experienced problems with it ?
ichso is offline   Reply With Quote
Old 06-09-07, 08:48 AM   #3
Mowinz
Gunner
 
Join Date: Jan 2007
Posts: 100
Downloads: 123
Uploads: 0
Default

I added a sound mod a few days ago. Some of the sounds are VERY good. However, I do believe my sound files in game have become corrupted. What a bummer! Is there a mini-course on SH3 sounds 101 out there?

Cheers
Mowinz is offline   Reply With Quote
Old 06-09-07, 10:31 AM   #4
Von Manteuffel
Commander
 
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
Default

I think the answer is to replace the in-game voices, one by one in the SilentHunterIII/data/Sound/Speech folders.

There are 9 folders in all. The files are the same in each of the 9, but the actual files when you play them vary in pitch and, sometimes in inflection. Not sure whether the game randomises commands / responses from the 9 available versions.

I'd suggest the following:

1. use a sound editor to prepare the sound files you want to use. For preference they
should be in .ogg format.
2. rename your new files with the exact names of the corresponding in-game files you want to replace in
the data/Sound/speech folders ( The game is hard-coded to find and play specific files on cue, using their full file name.)
3. copy the in-game files from the speech folders you will be replacing into a safe back-up folder(s) - best to create 9 folders to keep them organised as they are in-game .
That way they're easier to restore.
4. Replace the individual files in the data/Sound/Speech 1 to 9 folders with your new ones, ensuring that the names and order of files are exactly the same as with the
original in-game files. ideally, your new files should be aproximately the same size as the ones you're replacing.
You'll probably have to replace the same file in all 9 folders to ensure you get the sound file you want or expect when you're playing.

Good luck
Von Manteuffel is offline   Reply With Quote
Old 06-09-07, 10:53 AM   #5
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
Default

IMO, that's why it's always better to instal mods via JSGME.
If something goes wrong, then all you have to do is roll it back.
I learned the hard way...
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 06-09-07, 11:43 AM   #6
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

I've got it solved by downloading a newer version of the whole sound mod.

The hint with the size of the sound files is good though, did not check that. That could have been the reason, why the 1.2 version of the mod had problems here, the 1.3 version seems to work allright.

Thanks you all for your thoughts.
ichso is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.