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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Yeah been playing GWX for a while at 80% realism (auto targeting and external view allowed) and the game started getting boreing uninteresting.
Read up on manual targeting and practiced then started a DiD career with it. Wow its like a whole new game I feel so satisfied when I perfectly aim a torpedo and blow ship up in one good critical hit. Its like every shot is a personal vendetta. 100% Realism forever!!! ![]() |
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#2 |
Medic
![]() Join Date: Sep 2004
Location: Girona - Catalunya
Posts: 164
Downloads: 5
Uploads: 0
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![]() Navigare necesse est, vivere non est necesse Navegar 'es necessari. Viure no |
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#3 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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Agree!!!
![]() Manual targeting is a whole new game... Maraz |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I've been playing with manual targeting for a year. Now I found an even more interesting feature - doing manual targeting without the lock function, as there was no lock target in WW2 TDCs. The key here is learning how to estimate the range to target, as AOB and speed are easy to "guesstimate". Finding the range without locking is however the hardest challenge, especially in heavy seas.
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#5 | |
Chief of the Boat
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#6 | |
Canadian Wolf
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#7 |
Pacific Aces Dev Team
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Once you fell into the dark side there is no return, young padawan
![]() I loved AOD and consider it the best subsim ever done, but once I got hooked by the manual targeting I could no longer return to AOD. This thing is addictive, and it even got me started in doing wiz wheels and such. BTW Packerton, I really recommend you to build one of the availables, it really gives you that feel that is the ice on the cake. ![]()
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One day I will return to sea ... |
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#8 |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
Posts: 54
Downloads: 0
Uploads: 0
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If after a number of patrols you find that manual targeting starts getting a little redundant, the next immersion step would be to add manual navigation. Turning that on a few months ago made this game look brand new again after playing it for almost two years.
I'm really enjoying the "GWX - 100% - manual targeting - manual navigation - DiD" combo of the game and feel that $29 I spent back in summer '05 was one of the best transactions ever made!! |
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#9 |
Chief of the Boat
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My next move/wish is to sail in a real WWII U-boat (if I can find one)
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#10 |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
Posts: 54
Downloads: 0
Uploads: 0
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Yes, I agree that sailing in a real U-boat would raise the immersion factor a bit, but it would probably come in at a price tag well above $29.
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#11 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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Lol yeah, how cool would that be? Can imagine Bernard yelling ALLLAAARRRRMMM when he sees an airliner lol.
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#12 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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Please excuse my ignorance....but what is DiD?
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#13 |
Chief of the Boat
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Dead is dead
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#14 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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DiD means Dead is dead... you don't reload saves so kind of makes you nervous sometimes...
![]() When manual targeting will get boring, try manual navigation, this is another new game... ![]()
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#15 | |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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I take it the manual navigation essentially gets rid of your sub icon and you have to manually plot your heading/speed/time? Doesn't sound like this would be for me (I spent my at sea time in the engine room) but I can certainly appreciate the added dimension....perhaps one day |
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