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Old 06-06-07, 01:40 PM   #16
tater
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I will. I need to listen to my wife's mantra, "the enemy of 'good,' is 'perfect'."
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Old 06-06-07, 02:25 PM   #17
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Sounds incredible. Kind of like what GWX did for SH3 from a campaign standpoint. The number of contacts in stock really was obscene. I only did 3 patrols but in each patrol I intercepted 3 large task forces without even trying (bagging, a BB, a CV and a Yamato BB, 2 of the 3 in an S class). I expect my CMOH in the mail any day now

This sounds like some very good work!!! especially the zig-zaging and speed changes
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Old 06-06-07, 02:29 PM   #18
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Quote:
Originally Posted by tater
I will. I need to listen to my wife's mantra, "the enemy of 'good,' is 'perfect'."
Perfectionist!
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Old 06-06-07, 03:26 PM   #19
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I made the mistake of looking at the harbor traffic. I might have to leave that as it is for now, then work on it. Hong Kong is japanese in SH4 from the beginning of time (1938), for example. Yeah, I can change them, but it's every unit. Ugh.

When I do post this, let me know if you see contacts in places where they don't belong (ie: forces in harbors not yet under jap control, etc).

Note also that I have done exactly nothing with the allied/other layers. Nothing at all. I figured that could wait til a definitive version.
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Old 06-06-07, 03:35 PM   #20
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Looking forward to this Tater! Sounds awesome!

Much grass!
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Old 06-06-07, 03:38 PM   #21
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I havent noticed too much of allied traffic.

In fact I was supprised the other night when I picked up a convoy on radar moving "fast". We firewalled the throttle and had a hellua time catching up with it and much to my supprise it was an allied task force !

First time Ive seen one actually !
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Old 06-06-07, 03:47 PM   #22
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My TFs all go at TF speeds, 15-18 knots. Given the fact I reduced the contact report % on most all of them, get used to frustrating missed warships, or tough end-arounds if you manage to stumble on them at night. I was playing a career, testing layers when I spotted a DD. I looked around with the TBT to see a few big masts poking up over the horizon. I only saw the DD escort because he was on a rear flank. They were angling away at at least 16 knots.

I tried an end-around (it was daytime), but only ever got close enough to make out a Fuso (and others).
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Old 06-06-07, 04:29 PM   #23
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Wow really.

Did TF's really steam along at flank ? The bigger ships musta been really chugging fuel to keep up.
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Old 06-06-07, 05:17 PM   #24
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Flank for IJN fleet units was more like 30-something knots.
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Old 06-06-07, 05:27 PM   #25
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my sense is that 25+ kts was "battle speed" and couldn't be maintained for very long.

Under normal conditions, about 15-18 kts like you are using sounds perfect
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Old 06-06-07, 05:35 PM   #26
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Fuel use increases very quickly with speed.

A typical IJN DD might be able to cruise at 15 knots for 400 hours, but at 34 knots, she'd be out of gas in closer to 30 hours.
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Old 06-07-07, 12:04 AM   #27
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Let me know if I screwed anything up too badly, this wasn't really intended for the general public, it's just a stream of conciousness learning experience.

New Campaign (JSGME ready):
http://www.subsim.com/radioroom/showthread.php?t=116283


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Old 06-07-07, 07:49 AM   #28
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Cool!

Will download this tonight after work!

Thanks Tater!
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Old 06-07-07, 08:57 AM   #29
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Quote:
Originally Posted by Snuffy
Cool!

Will download this tonight after work!

Thanks Tater!
Ditto... that is after I polish off that Task force we spotted last night and get back to port.

Hrm that may take a couple of days.
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Old 06-07-07, 09:20 AM   #30
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If you use JSGME, you can save your game now. Quit. Install mod. PLay around with it. Save that game if you wish. Quit. Uninstall my layers. Restart game and resume your career.
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