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Old 06-04-07, 10:10 AM   #1
OneShot
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Most often asked Questions (& Answers) for DW (Tactical)?

Most of you should know by now that there is a Wiki for DW (which is slowly growing) and can be found here : http://www.commanders-academy.com/wi..._Waters_-_Wiki

Now in one of the posts ML mentioned that the tactical question posted by a newbie is one that has been asked over and over and that he (ML) should get it included in the FAQ. Now those who have taken a look at the Wiki should have noticed the link to the "Tactical FAQ" which as of now is empty. However I want to change that, and I'm looking for help from the community.

So what do I have in mind - specifically?

Please post one or more questions you think are so basic and are asked so often that they should be included in a FAQ. Preferably add your answer to this question as well. Others may add additional points to that answer or simply post their own questions/answers. I'll monitor this thread and put the questions and answers in the wiki (formatted and merged where needed) so that in the future we can direct the people who have asked a question thats in the FAQ either to the FAQ itself or simply copy & paste the information therein to the relevant thread here. Of course credit will be given in the wiki to those who came up with the questions and answers.

If by chance, anybody wants to add directly to the FAQ or edit stuff in the Wiki, feel free - thats what its for.

Link to the Tactical FAQ : http://www.commanders-academy.com/wi...e=Tactical_FAQ

Thanks in advance for your help people.

Cheers
OS

P.S. : Please post only Tactical Stuff here, General questions like "Why does SCS not allow modders to make new playables?" and technical stuff are already part of the relevant FAQs.
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Old 06-05-07, 04:37 AM   #2
OneShot
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C'mon, that ridiculous ... 69+ Views and not a single reply with even one Q&A? How hard can it be to do something most of the regular hands in this here community do on a near regular basis? Apparently its easier to write the same stuff over and over ... this is quite dissapointing.

Maybe it needs a little help ... so how bout this ? "The TMA is so hard, what do I have to do to get a good TMA solution?" Or "I'm shooting all my torps at my target but none of them hits ... when I turn on truth I see that the target is in a totally different patch of ocean - this game must be totally broken (or I'm too dumb)?" Those are just two examples ... and there are many more out there.
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Old 06-05-07, 10:40 AM   #3
NefariousKoel
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+1 view. :p

Honestly, I haven't asked any of these questions in years and years. Up to the new guys, I guess.:hmm:
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Old 06-05-07, 10:56 AM   #4
OneShot
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The newbies dont know the answers ... they are looking for them. Its not the point to simply collect the questions ... whats needed are the questions together with the apropriate answers and thats something the "old hands" could do, after all they answer the same questions over and over again on this here board. So they should be familiar with the most often asked questions and they have proven they have the answers ...
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Old 06-05-07, 06:24 PM   #5
Camaero
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If anyone is up to it, I think one video of someone showing exactly what they do from start to finish when it comes to sinking an ememy sub or something would be golden.
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Old 06-05-07, 06:51 PM   #6
Molon Labe
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I added classification for submarines to the tactical section. It might be better placed in the other FAQ, though, but if we want it there we'd need a general submarine section (right now all the sections are individuated).
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Old 06-06-07, 02:51 AM   #7
DURUK
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'eyy.. i've heard someone is calling my name.. yep "newbie" i am at dw.. and i'd die for a tactical FAQ so thanx in advance all and especially oneshot..
a video as Camaero described would be also great however i am not sure if it will be covering all the tactics which can be employed in dw..

anyway, as a contribution i may ask something which i'm not also sure for being suitable on listing at tactical FAQ but was considering to ask today anyway so..

* i've seen some explanations of how crazy ivan tactic is being carried out. but could not find the aim of it (what good for is turnin' 360' with shouting out that you're there, if i may say)
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Old 06-06-07, 06:09 AM   #8
Molon Labe
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You know, a video is a little much for me too, but a few weeks ago I made a training mission with a written walkthrough that more or less might be what he's looking for. Has anyone seen Bill latey?
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Old 06-06-07, 07:13 AM   #9
OneShot
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Well, at least one has stepped up to the plate till now - thanks ML.

As per MLs suggestions I have broken down the Tactical FAQ into 3 pages, one each for submarines, surface and airborne platforms since most tips apply to all platforms within one category and exceptions can be easily noted.

The question put forward and answered by ML btw. : How can I classify contacts accurately?
Link to it : http://www.commanders-academy.com/wi...Q_-_Submarines

Now where is the rest of our walking Knowledgebase?

Cheers
OS

P.S. : Suggestions, Ideas and Critique are welcome.
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Old 06-06-07, 07:30 AM   #10
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Here are some questions for the Tactical FAQ (for starters, copied & pasted together from various threads):
  1. Is there a recommended platform to focus on and then a logical path to head down towards mastering the platforms?
  2. How to use Sonobuoys?
  3. What are the individual Sonobuoys good for?
  4. How can I make the DEMON work?
  5. Can masts, antennas and periscopes ever be detected by radar?
  6. Whats the use of setting torpedo floor, ceiling values?

and here are some posted by ballernik here

1. when autosonar is on, the sonar picks up lots of contacts as unknown. problem is it stays this way for ever. the autosonar guy really never classify contacts and when u head in the sonar room to look urself u can classify a contact in seconds using the broadband and then the narrowband search. How come the autosonar never classifies contacs?

2. "torpedo in the water bearing xxx" how do u know if the torpedo is fired on u, or on someone else? i sometimes get the characteristc sound of a "high pitch noise", which seems to get more intense if the torpedo is close, and less frequent when the torpedo is further away, i think? so, are there any good ways of finding out when a torpedo is fired at you?

3. followup to question 2, when to lauch countermeasures effective?

4. i follow a unkown contact so close that i litteraly can see it on the 3d map. but it stays unkown... this is my most annoying problem that the game never can classify.

5. what depths and speeds are best for staying undetecxted? i know so much that u cant run on flank speed when at about 60 feet. i would assume that the deeper u go, the harder u will be to spot? so try to go as deep as possible all the time?
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Old 06-06-07, 09:58 AM   #11
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As a newb to DW I would think scripted "mission" tutorials with screen shots and descriptions would have the most value (i.e. finding, tracking, identifying and attacking a target from a sub or an air assett). The individual components of the system are relatively straight forward to learn, where the tactics come in is tying all of these components together to gie you the information you need to make a decision. Along these lines some tactical questions to consider:

1) When to deploy/retract the towed array...do you keep it deployed, etc
2) When to use an xbt...does this make a sound
3) How to effectively use sonubuoys (i.e. patterns, types)
4) When do you switch over to MAD,SAD
5) If attacking surface contacts from the sub how close should you try to get

I think a step by step tutorial of a PC3, FFG and a Sub finding and identifying and attacking a sub would be very informative

Also a step by step tutorial of a sub identifying that it is being attacked and evading the fish.

Just some thoughts
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Old 06-06-07, 11:03 AM   #12
OneShot
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Sure, such a tutorial is quite nice ... just need to find someone to actually write it. On top of that, unlike in SC and 688 there are no triggers for user actions, so making tutorials is kinda handicapped.

Btw. now that I think about it, there are two tutorials around, one for the Kilo Demo mission and one for the MH-60 Demo Mission (both can be found over at the CADC - the Kilo even in the Wiki already).
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Old 06-06-07, 06:17 PM   #13
Molon Labe
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Quote:
Originally Posted by OneShot
Here are some questions for the Tactical FAQ (for starters, copied & pasted together from various threads):
  1. Is there a recommended platform to focus on and then a logical path to head down towards mastering the platforms?
  2. How to use Sonobuoys?
  3. What are the individual Sonobuoys good for?
  4. How can I make the DEMON work?
  5. Can masts, antennas and periscopes ever be detected by radar?
  6. Whats the use of setting torpedo floor, ceiling values?
OK, this really makes me wonder... What are the respective scopes of the general and tactical forums?
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Old 06-06-07, 09:11 PM   #14
fatty
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I'm a little confused myself. Most of the things here seem to be operational questions, e.g. "how do I launch a missile," and are probably answered somewhere in the manual. This is compared to what in my mind is a tactical question, e.g. "when do I launch a missile." Perhaps some clarification on what you're looking for would be helpful.

PS: I offered to do a narrated tutorial for each platform. If the big shots here think it would be helpful (or can suggest something of a similar nature) I will still be happy to oblige.
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Old 06-07-07, 03:47 AM   #15
OneShot
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Well, the General FAQ is suppsoed to have answers like:

- Where can I purchase DW
- Where do I find other players
- Why can't I add playable platforms
- ...

That sort of stuff. On the other hand the Tactical FAQ is supposed to deal with questions and problems within the game (Tho I admit, "Tactical" might not be the best choice of words).

Thats where those questions would come in:

1. Is there a recommended platform to focus on and then a logical path to head down towards mastering the platforms?
2. How to use Sonobuoys?
3. What are the individual Sonobuoys good for?
4. How can I make the DEMON work?
5. Can masts, antennas and periscopes ever be detected by radar?
6. Whats the use of setting torpedo floor, ceiling values?

I have to admit tho that only Questions 2, 5 and maybe 3 and 6 would really fall in the realm of Tactical and the other questions are more related to "How to operate stuff".

I'm open for suggestions ... I think those questions and some others like them are still valid "FAQ" questions as they appear often enough, tho question would be how to effectively structure the resulting FAQ(s).

@Fatty: A narrated tutorial would certainly be appreciated, and I'm sure Bill would host them and depending on their size I'd host them as well.
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