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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Odd gauge problem
Ok so in one carrer [Command Room veiw] all the major gauages are at 12 o'clock high.
![]() Two other carrers rolling along just fine. First I thought it was a coincidence. Adjusting depth, speed, checking the CE's gauge panel revelaed otherwise. Alright, restart the game, load the save - same deal they're stuck. Tried a roll back, all the t/c's are default. This one has me baffled, thoughts?
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#2 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Nevermind I guess. Restarted this carrer from base and things are back to normal.
That was weird though:hmm: .
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#3 |
Fleet Admiral
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I have seen this happen but can't recall the fix. I remember it was something realtively simple. IIRC it would happen when I loaded a save but all looks OK when I start a career. Have a search through the form for something like " gauges at 12 o'clock" whcih was how I found the fix I think.
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#4 |
Chief of the Boat
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes it was caused in GWX by a player uboat being used as an AI boat
![]() Is that in WAC Danurve ? |
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#6 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Thanks for the replies guys.
jimbuna that link was an interesting read. I must have dug up an old bug. bigboywooly yes that is a WAC screen, I see AI boats frequently.
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