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Old 05-29-07, 09:48 PM   #16
Jmack
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by OakGroove
Julius Caesar - can do.
Just make sure the meters texture is an optional installation and not the default texture in your mod.
why not both ?
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Old 05-29-07, 09:53 PM   #17
LukeFF
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Quote:
Originally Posted by Jmack
why not both ?
I never said not to have both. I meant that the default installation of the mod should have the historically correct texture in imperial units and the "optional" one to be the one in metric.
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Old 05-30-07, 11:29 AM   #18
Bear
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Where is file for Sonar Station? Tex etc. I would like to take a shot at cleaning it up just a bit.
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Old 05-30-07, 09:17 PM   #19
Fearless
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Wouldn't it be great if the SH1 Sonar and Radar Suite could be added to SH4
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Old 05-30-07, 09:54 PM   #20
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Quote:
Originally Posted by Fearless
Wouldn't it be great if the SH1 Sonar and Radar Suite could be added to SH4
Ummm... yes!

Screw this 3D stuff... give me clean, high detail 2D stations!

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Old 05-31-07, 01:00 AM   #21
OakGroove
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Quote:
Originally Posted by Bear
Where is file for Sonar Station? Tex etc. I would like to take a shot at cleaning it up just a bit.
Common_Gauges_02.dds, located in data/textures/tnormal/tex.
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Old 06-01-07, 11:10 AM   #22
Bear
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Thank You.
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Old 06-01-07, 11:14 AM   #23
Jace11
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I suspect Oakgroove is making a Bordinsturment style mod...(one of the first and best dial mods for SH3)

Am I right? Only he will know..
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Old 06-09-07, 08:03 PM   #24
nomad_delta
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Is this still [WIP], Oakgroove? I was hoping for something exactly like what you showed in your screenshot there. Looks great in the screenshot already -- what's still "in progress" on it?

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Old 06-10-07, 02:53 AM   #25
The Avon Lady
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Um........................

I'm embarassed that I started this thread.

I was running SH4 with the low resolution graphics setting enabled. Switched to hi-res and everything's sharp and clear on those dials now.

Still, the sonar screen is one of the visuals that should always be sharp, even when on low res settings. So a mod would still be appropriate for always showing Sonar in hi-res.
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Old 06-10-07, 12:04 PM   #26
nomad_delta
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I'm running in 1600x1200 with all the detail settings turned to max, and it's still pretty hard to read for me. The screenshots OakGroove posted of his "w.i.p" were much cleaner looking than what I see on my screen, at least.

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Old 06-10-07, 07:49 PM   #27
OakGroove
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Quote:
Originally Posted by Jace11
I suspect Oakgroove is making a Bordinsturment style mod...(one of the first and best dial mods for SH3)

Am I right? Only he will know..
the sonar station textures will be part of a larger replacement package...

I didn't put it on hold or anything, just want it to be as good as it can be. Reference material showing the instruments in their original WW2 config. is scarce. The more grateful i am that Gino generously offered his help and expertise on some details.
Still some work to do, but you'll get the idea:






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Old 06-11-07, 11:51 AM   #28
Julius Caesar
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yummy, oakgroove!
If you release, I hope we will be able to use only parts of your mod
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Old 06-11-07, 06:58 PM   #29
LukeFF
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Quote:
Originally Posted by OakGroove
I didn't put it on hold or anything, just want it to be as good as it can be. Reference material showing the instruments in their original WW2 config. is scarce. The more grateful i am that Gino generously offered his help and expertise on some details.
Still some work to do, but you'll get the idea:
Great job!
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Old 06-12-07, 12:14 AM   #30
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Wow, this is looking most excellent. Great work OakGroove.
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