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Old 05-28-07, 10:57 PM   #136
Mraah
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Quote:
Originally Posted by Sledge_57
Ok this last screen shot is exactly what I want, which d/l is that one.

Great job btw..........
V1.21 is up. Go back to first page
http://www.subsim.com/radioroom/show...11&postcount=1

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Old 05-28-07, 11:11 PM   #137
Sledge_57
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Sledge_57
Ok this last screen shot is exactly what I want, which d/l is that one.

Great job btw..........
V1.21 is up. Go back to first page
http://www.subsim.com/radioroom/show...11&postcount=1


Thanks, I guess I wasn't clear enough, which one from 1.21 is the screenie above my last post, #1 I think?

Thanks again
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Old 05-29-07, 08:05 AM   #138
Redwine
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Sledge_57
Ok this last screen shot is exactly what I want, which d/l is that one.

Great job btw..........
V1.21 is up. Go back to first page
http://www.subsim.com/radioroom/show...11&postcount=1

Many thanks !!!

Is there inside a guide to manual edit the 80-40-8... ?

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Old 05-29-07, 08:56 AM   #139
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Really nice team work on this one. Great job guys and thanks Mraah, getting the new version now!

Just one question, which one would you guys consider most historically correct?...I am a bit confused with all the versions here...

Cheers!
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Old 05-29-07, 12:17 PM   #140
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Quote:
Originally Posted by akdavis
Quote:
Originally Posted by AVGWarhawk
What I did was click on the control room hatch to get there. Then I clicked on the radarman. I was close to the radar screen. I then attempted to do this again and it kept putting me to the radar for aircraft. I will fool with it some more.
There is no "radar for aircraft" view. The A-scope is just another presentation of the same information displayed on the PPI. It is the default radar view because the PPI view does not come until later in the war (or that is when it should come).
Got it! Thanks for explaining!
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Old 05-29-07, 04:31 PM   #141
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Quote:
Originally Posted by Redwine
Is there inside a guide to manual edit the 80-40-8... ?
Thanks!!

No seperate guide on the tweak files. Each item that can be tweaked has a small explaination next to it. The 80-40-8 is just a reversed number set.

Default 8-40-80 :
Step 1 = 1000
Step 2 = 5000
Step 3 = 10000

New 80-40-8 :
Step 1 = 10000
Step 2 = 5000
Step 3 = 1000

Mraah
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Old 05-29-07, 04:37 PM   #142
Redwine
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Redwine
Is there inside a guide to manual edit the 80-40-8... ?
Thanks!!

No seperate guide on the tweak files. Each item that can be tweaked has a small explaination next to it. The 80-40-8 is just a reversed number set.

Default 8-40-80 :
Step 1 = 1000
Step 2 = 5000
Step 3 = 10000

New 80-40-8 :
Step 1 = 10000
Step 2 = 5000
Step 3 = 1000

Mraah
Thanks Mraah !

I downloaded the tweak files... my intention was to adjust 80-20-10....
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Old 05-29-07, 06:14 PM   #143
Mraah
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Quote:
Originally Posted by CaptainCox
Really nice team work on this one. Great job guys and thanks Mraah, getting the new version now!

Just one question, which one would you guys consider most historically correct?...I am a bit confused with all the versions here...

Cheers!
Thanks! I hope they're usefull in their basic form. Coming from a veteran modder like yourself I feel good about adding something to the community that can be appreciated.

Regarding which one is historically accurate .... I'm at a loss to say Captain. From the operators handbook on the SJ that LukeFF posted ...
http://www.hnsa.org/doc/radar/part4.htm#pgSJ-2

it appears the display had three adjustments :

1. Scale light: azimuth circle.
2. Range circle: adjusts intensity of the range dot.
3. Intensity: adjusts brilliance of the scope

So IMO, the basic plain PPI would be the closest :

#1 MR_PPI_BK_4 : Basic default marks.


However, the color, the number of range circles, and the overall historical grid pattern is yet to be determined. The other 3 grid patterns I made are just a combination of what a historical grid pattern might look like, although perhaps late war or on a totally different radar type. Thanking LukeFF for his SC variant (soon to be an addition).

Radial Mark Variant note:
Due to the lack of a cooperative radar operator, ie ... he can only tell us if new contacts appear and can give us range to closest target (are there more dormant commands that I'm missing?) the radial marks make up for that and can provide a skipper a quick look at the target's relative bearing as he cons his boat to an attack position beyond visual range.

I'm really hoping it brings the radar back into play. I remember comments a long time ago how the radar's quite useless.

Mraah

Last edited by Mraah; 05-29-07 at 06:26 PM.
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Old 05-29-07, 07:23 PM   #144
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Default An old man's question

Mraah, this is really nice work. Thank You. It helps with the feeling of the boat for me. I am going to try all the versions to see which works best for me. I like the setup of the MR_PPI_BK_RD_SC_40-20-8_8. However, my eyesight is not what it used to be so my question is, can it be made bigger? I think I need it about as big as the other radar. Is that possible? If it is just point me in the right direction and I will see if I can do it. I am not asking you to do it. You all have done great just getting it back in there. I am just wondering if it can be done. There seems to be a lot of wasted space around the screen. Thanks again. To you and all the modders continue to make this sim better each day.
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Old 05-29-07, 08:25 PM   #145
Mraah
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Quote:
Originally Posted by Bear
Mraah, this is really nice work. Thank You. It helps with the feeling of the boat for me. I am going to try all the versions to see which works best for me. I like the setup of the MR_PPI_BK_RD_SC_40-20-8_8. However, my eyesight is not what it used to be so my question is, can it be made bigger? I think I need it about as big as the other radar. Is that possible? If it is just point me in the right direction and I will see if I can do it. I am not asking you to do it. You all have done great just getting it back in there. I am just wondering if it can be done. There seems to be a lot of wasted space around the screen. Thanks again. To you and all the modders continue to make this sim better each day.
Thanks!!!

I've tried to tweak the camera data for the PPI position, but I halted my attempts when I began this project. I've tried U-Bones' camera.dat tweak but I'm new to what values change what.

If you're a tweaker then here's a quick link to U-bones' Camera tweak post :

http://www.subsim.com/radioroom/show...37&postcount=1

Mraah
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Old 05-29-07, 08:40 PM   #146
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Regarding the camera position. I just realized that perhaps the camera location coincides with the operators location. Which means that if we find the operators location data we can move it.

However, if I'm right, we also move the sailor along with it! Not something a skipper wants to see .... a sailor with half his neck and head sticking out of the PPI. .

Mraah
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Old 05-29-07, 08:56 PM   #147
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Quote:
Originally Posted by Bear
I think I need it about as big as the other radar. Is that possible?
Oh, I read this again. I think it would be possible to make it bigger. Only problem is the 3D graphic part. I'd have to edit the console to make it fit, plus, erase the glare shield. I believe I've found one in the texture folder for the Gato called Gato_CT_Gear_Lightmap. Here's a snipet of which graphic it is :



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Old 05-29-07, 10:53 PM   #148
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Hey mates! ...guess what?

I've found the solution to getting a closer view of the radar screens...
Here it is...

----------------------------------------------------------------------------------------------------------------------
Open the camera_dat.txt using Mini Tweaker and scroll down and find the "RadioRoom_Radar" listing...

Find the "CameraParams AngularAngle" value and change it to "60" - (this changes the a-scope view)

Also, right below, there's the "RadioRoom_Radar_Ascope" listing...

Find the "CameraParams AngularAngle" value and change it to "45" - (this changes the PPI view)

----------------------------------------------------------------------------------------------------------------------
(NOTE: I'm not sure why the listing names are switched...dev's work in mysterious ways, you know.)
(NOTE:The above values were tested at a resolution of 1280X960 ....so they may need to be adjusted to get a good view....depending on the in-game screen resolution you're using.)

These changes not only get you much closer ,especially in the PPI radar view, but graphics are clearer and easier to read too.

Enjoy!

Last edited by Canonicus; 05-30-07 at 12:04 PM.
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Old 05-30-07, 01:23 AM   #149
CaptainCox
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Quote:
Originally Posted by Mraah
So IMO, the basic plain PPI would be the closest :

#1 MR_PPI_BK_4 : Basic default marks.




Mraah
Cheers man, will go with this one for now. But looks like you guys will update it as more info surfaces. Keep it up!
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Old 05-30-07, 02:01 AM   #150
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Quote:
Originally Posted by Canonicus
Hey mates..guess what?

I've found the solution to getting a closer view of the radar screens...
Here it is..

Open the camera_dat.txt using MiniTweaker
Any place that file can be found? I don't have it in my zip file of Tweaker files.
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