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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I bought this game in the sales bin, as I useally play flightsims. I'm actually enjoying the game more than anticipated. And found some mods wich make targeting easier. The only 1 I haven't been able to find is the mod. Devnull made wich allows you to tel what the precise bearing is of a target.
Wazoo's page has helped me a lot, all I need more is that "darn" mod. Can any1 tell me where to get it, or even better better mail me the mod. Thanks in advance |
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#2 |
Ocean Warrior
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Welcome to Subsim, mate!
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Welcome aboard Mate! Isn't Dunhill a type of pipe tobaco?
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Irish1958 ![]() Last edited by irish1958; 05-29-07 at 10:08 PM. |
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#4 |
Chief of the Boat
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Welcome aboard looney
![]() You will need to be more specific as to what mod your after :hmm: |
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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Maybe you need a higher resolution Bearing.tga file? To see single degree marks in Periscope and UZO?
If so, one can be found in Ducimus' GWX Flavored to Taste mod. Maraz |
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#6 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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Whell the original verison of the mod was by a person named Devnull.
And the location for the download was: http://www.charliex.com/sh3, this I found at http://www.paulwasserman.net/SHIII/ all the mod does is replace the original Bearing lines in scope/UZO with bearing lines which are more precise ie at 1 degree intervals instead of 5 degrees |
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#7 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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![]() Quote:
You can find it there http://www.subsim.com/radioroom/showthread.php?t=103913 Just decompress in a folder and look for the file named "bearing.tga". Then use this file to replace the original file in SHIII after naking a backup copy (or even better build a JSGME-compatible "mini-mod" only including this file) This mod has lots of interesting stuff, have a look at it. BTW, Wazoo's method is my preferred one for manual targeting Cheers Maraz |
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#8 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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Great tnx.. Now only I need to learn how to do that
![]() been only on my career and just found a convoy.... No idea how to kill some of those ships and survive. It's gonna be fun to find out. |
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#9 | |
Stowaway
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![]() Quote:
There are 2 ways to install this into the game: (1) locate the original file in the Silent Hunter game under the same path and backup the original file. The easy way to do this is to rename the original (bearing.tga_original). Now, copy and paste the modded file to this same folder (data/menu/Gui). The original file can be reinstalled by removing the modded file and then by renaming bearing.tga_original to bearing.tga as previously titled. (2) Make a mini-mod by creating a new folder and path: 1 degree bearing mod/data/menu/Gui/bearing.tga where bearing.tga is Ducimus' modded file from the download. Now, locate the Silent Hunter Directory and open it. Copy and paste your 1 degree bearing mod into the subdirectory titled Mods. Locate the JSGME enabler under the Silent Hunter directory and open it. Move your new mod from the left column to the right column to install. This might be too much detail but not knowing how much experience you have I tried to be a little bit detailed. Hope it helps. |
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#10 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Worked like a charm
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