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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
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Hi there.
There was a guy on our team forum. He joined our game and he did not like the rules of communication. The rules are: We have general (surface) channel on ventrilo server. And Every sub has it's own channel. They have the keys binded to enter the surface channel , but only when their antenna is up. And on the periscope depth or higher of course. You get the idea ? The guy argued , that subs never use radio. Which sounds a bit odd to me . . . But the discussion emerged, about intercepting radio transmissions from sub's. Anybody got info about it ? I was thinking about making the radio antenna -> a sensor . With waves detectable by ESM , just like radar. But, the first thing is, I don't know how realistic it is. And secondly : I managed to make the sensor , but I could not replace the playable antenna. So it did not work . . . Any ideas ? Last edited by Qppralke; 05-28-07 at 04:12 AM. Reason: spelling |
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#2 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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I've always wondered about it as well. I remember reading somewhere (a while back so I don't know where) that subs can link to satellites with "directional" transmission (sorta like direct TV I'm assuming, unless someone corrects me) so that they can point their signal to the satellite receiver they want to make it harder for their transmission to give away position.
That being said... I'm sure its still possible for a fairly techno-capable enemy to somehow detect the transmission... either by backscatter of the noise of transmission or by its own spysats picking up some of the radiowave scatter off the atmosphere that will probably, at least roughtly, give the sea/ocean where the transmission is coming from if not greater. These are all just assumptions of course given what is capable with modern technology seems reasonable. I've always wondered if some sorta of ultra-refined "Laser Communication" exist where a sub can litteraly point a very fine laser at one and only one satellite that no one else can pick up (an example of how it would work would be a laser pen light, you can't see where the laser came from, only the reflection of where it hit). Intuitively hat would be a secure way to communicate, but would probably be very heavily dependent on atmospheric conditions.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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The thing is, these sorts of systems are not only battlefield sensors but also intelligence gathering devices, and as such are most likely considered top secret. |
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#4 |
Planesman
![]() Join Date: Feb 2006
Posts: 185
Downloads: 13
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You won't get any answers to this one.
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#5 |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
Posts: 37
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The subs never use radio? So why do they come fitted with radio equipment?
![]() ESM may be used to detect, intercept, direction find, etc. any sort of radio transmission. Whether it is a navigation, identification or communication system, its emissions are detectable. It is only a matter of how far and how easily - search google for low probability of detection or low probability of intercept and you may find out more. Any vessel, whether surface or subsurface, will make its detection by enemy easier if it transmits signals - acoustic or electromagnetic (you can also think of chemical, thermal, etc) . VLF radio systems make it possible for submarines to receive information when submerged (there are limits to the depth where it's possible) so that they can remain 'stealth'. However, I suppose that any commander will be happy to use VHF radio while entering a harbour or during Medevac. These days submarines may be fitted with HF and VHF radio communications systems. Some may use VLF receivers. Some may use SATCOM at UHF or other bands, too. There's a lot of unclassified data available on internet. How one uses these assets, is another matter. For what we do, which is just having some fun online, I believe the players should agree on the comms methods before starting the game. Forbidding the subs to talk or chat for realism sake will reduce the fun factor. When I hear these guys complain that 'subs don't use radio' I feel like asking them to play a mission where they have to spend three months glued to the computer listening to surface traffic without firing a single torpedo. We will always have to make a choice between realism and enjoying the game. Combining the two is not likely to work, whatever type of simulation concerned. |
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#6 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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![]() As for in-game communication, here is my design: 1) 1 public channel which everybody could read, for game organization purposes (bye guys, I'm leaving). Everybody can read this, so it can't be used for cheating, or at least all would know about it. 2) Simulated com links .. radio, laser, underwater telephone. You would have to setup the device (frequency especially) and then listen or send data or messages. If nobody is listening on that frequency, your problem. The idea is realism again. I know you still can cheat by other communication software, but at least game should not make it so simple. |
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#7 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#9 | ||
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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#10 | ||
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
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Alghough I would not say that it would be a bad thing (funwise) to have more realism sometimes in MP in areas that are not directly part of DW. |
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