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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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I agree with the OP. The stop watch works fine for me manually, which is all I care to do with it. The problem as I see it is the lack of ship lengths in the on board recognition manual without relying on a mod for this information.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#62 | |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
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#63 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#64 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#65 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
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I noticed they plan to finally fix the broken feature of chronometer speed estimation in 1.3. I am ready to celebrate.
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#66 | ||
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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Yes I understand the point you are making here, and I mostly agree with you but let me explain...What I'm refering to is after you hit a ship and the convoy begins to break up, they often change speed or even appear to stop completely. I say "appear" because I found out the hard way that from a distance they do seem to be stopped, but they may be slowing to only a knot or two, and if you are firing from a distance and set your speed to zero, you will miss. I'm not speaking of the "setting up" but how much of a scramble it can be when the convoy starts to break up. I suppose we may be splitting hairs here, but my point is, many of us would find the game more enjoyable with a chrono fix and I don't feel using a working chrono is a cheat, rather an enhancement. Sometimes I may wish to do the calculations myself, other times I just want to play captain and give bearing and range and let the crew calculate speed. Bottom line is....everyone has differing opinions on how the game should be played, however MANY of us DO feel short changed without the chrono fix and that is where this issue should lay. |
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#67 | ||||
Lucky Jack
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That is the part that is kind of good IMHO. That is why I only choose a few to target, get off as many torps as possible at them so the all hit around the same time. Makes for a bit more of a challenge. Helps prevent the solution from being bad once the ships slow. Some should slow if the torp trail is detected. Actually the AI should be speeding up and zig zagging like mad and this too will ruin your solution. Pick a few and send as many torps to get the job done, regroup and return after the end round. Quote:
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This last one here is were weapons officer assist should come into play. My feeling here is the chrono idea is going south and some assist type interface to calculate speed. Something will be done but I'm not sure at this point. Everyone plays a certain way, never said anyones way is the wrong way, just stated I did not need the chrono and not a game killer for me. Do I feel cheated? No because I can bring up the clock, observe my target, set the clock in motion and then make my second observation when ready. Also, the PK once set up should look the same as what you are seeing in the scope after a period of time. If not, your solution is incorrect and you need to adjust. If the PK showing the outline of the vessel remains constant to your visual, then you are good on solution. If you set up that PK and is dead on you can put the scope down and simply watch the PK. Once in good range fire the torps. So in essense, I really did not know that a broken watch was such an upsetting event concerning the game. Hope they fix it for you. Anyway, there is some motion to correct something with speed calculation, we just have to sit and wait.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#68 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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AVGWarhark,
My apologies. 1) I never meant to imply that you said using the chrono was a cheat. Simply that in reading the forums, some people seem to feel that it is. 2) Thank you for your thorough response to my post. I do find it insightful and helpful. 3) I agree with you 100% that in a certain aspect, the way the convoys presently break up is actually interesting, and although most people may feel it is not realistic in its current state and wish for all ships to speed away and zigzag, I think something in between might be more interesting. In other words, complete randomness. After all, someone in that situation may panic and freeze, who knows? 4) Yes, I also agree with you that the chronograph is going south. The post seems to imply a different kind of implementation for calculating speed, rather than fixing the chronograph. That is perfectly fine with me, as long as there is a reasonable substitute. 5) Thanks for the PK tip, I will keep that in mind, and again, thanks for the thorough reply. |
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#69 | |||||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#70 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
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elanaiba
you know the bugs and you will fix them i have no doubt. but i would just like to say thanks for two great sub sims. the trim and ballast systems work the nuts in sh4, and the very hard level is just that, VERY HARD! i love it! i have been kamakazied twice now, sub destroyed, but i love it! you guys have done so good! just a few more fixes, and sh4 will be great! i never use the watch, nor do i use the tbt at all, and im able to sink between 60 to 80k in an s-boat. people around here should realize that not everything works in combat, your rifle jammes in sand, wont shoot, what are you gonna do? adapt and adjust
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Her gun crew had guts, however, for from her canting bow came a half dozen well-aimed rounds. How they pointed and trained their gun on that tilting platform will long remain a wonder, and their dedication in keeping up the fire until they went under would be a matter of pride to any nation. O'Kane, Richard. Clear the Bridge!: The War Patrols of the U.S.S. Tang |
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