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#646 |
Watch
![]() Join Date: Sep 2005
Location: Buenos Aires, Argentina
Posts: 19
Downloads: 1
Uploads: 0
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@Cunnutazzo:
It seems that both of us downloaded it from the same site. May be you are right. If the corrupted file does not apper, the original one will remain in place. Sadly, the "we´re taking damage, sir" is a file that appears lots of times during the game (mostly in later war years). Anyway, how did you proceed with the unpackers that came in the second part of the download? I am a little confussed and I do not want to screw it up. Thanks for your help |
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#647 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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I have 92% hull integrity due to my failure to dodge a few bombers. Now, for some reason, with this 92% I can't stay at periscope depth while at 1/3 or stop? This seems to be overkill, to me? I can't believe that pumps, which are undamaged, would not allow me to maintain periscope depth even with 92% integrity??
Perhaps someone who knows better can elaborate? |
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#648 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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I've downloaded WAC ( full version ) in the three parts:
WarAceCampaign 2.0 FULL.7z.001 WarAceCampaign 2.0 FULL.7z.002 and WarAceCampaign 2.0 FULL.7z.003 but I can't find how to extract the files. 7zFM refuses to recognise them as fa format which it can handle. what do I need to do, please? |
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#649 |
Stowaway
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Hi there, Von Manteuffel.
Download 7-zip from this site: http://www.7-zip.org/ Then when you have installed it, right-click the first WAC file (the .001 file), chose 7-zip and press extract here OR you may extract it in the MODS folder. The 7-zip program wil automaticly extract all three WAC 2.0 files into one WAC 2.0 folder, which you just put in the MODS folder in SH3 if you haven't extracted to the folder directly. After the folder has been created and placed in the MODS folder, use the JSGME mod enabler to enable it in SH3. If you don't have JSGME mod enabler, get it from here: http://www.beerymod.com/jsgme.zip Hope this helps ![]() Thanks Stuntman Last edited by Stuntman; 05-29-07 at 08:21 AM. |
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#650 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Thanks, Stuntman, but still no go.
The three files I downloaded are: WarAceCampaign 2.0 FULL.7z.001 WarAceCampaign_2.0_FULL.7z.002 WarAceCampaign_2.0_FULL.7z.003 002 & 003 ( with the underlined spaces ) are not recognised as a valid format by 7-Zip ( which I have freshly downloaded and re-installed) The 001 file will extract, but all I get is a single file, exactly the same size as the 001 file called: WarAceCampaign 2.0 FULL.7z which 7-zip will not recognise as a valid format ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any ideas?......................Hang on! I'm being a bit of an idiot. I downloaded the 001 file from one source and the other two from the mirrors. The 001 file from the mirror has the underlined spaces like the 002 and 003. I'll d/l the first file from the mirror and try that! It could be that I need all three files from the same source??? Last edited by Von Manteuffel; 05-29-07 at 11:35 AM. |
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#651 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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prowler; I have experienced similar issues. Hopefully hans will iron that out. I have also had to edit the sub config to counter positive boyancy while at periscope depth. Not to happy about that deal either.
Von Manteuffel; I am sorry to hear about your file extraction problems. What would happen if you knocked off the .00* extensions?
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#652 |
Stowaway
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I'm not any expert at this, Von Manteuffel, but When I tried to innstal it, it didnt work because .001 came from different sources then .002 and .003
I strongly suggest that you download all the three WAC files from the same source... that would might help, at least it helped for me ![]() Thanks Stuntman |
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#653 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Success! At last! Thanks for all your help. Could I suggest that an advisory note about needing to download all three parts from the same source is added to the download page(s). Just one more question - Is there a WAC manual available anywhere, please?
Last edited by Von Manteuffel; 05-29-07 at 12:43 PM. |
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#654 | |
Sea Lord
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I am sorry to say that a manual is currently in the works... but cause of real life business all got a full stop. An update might only possible in summer... |
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#655 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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This is an awesome mod! You are to be hugely congratulated HanSolo78.
Could I please ask how to improve resolution ( I'm running on a Dell Inspiron XPS M1710; Windows Vista Home Premium; Intel Core2 T7600 CPU @ 2.33 GHz; 2 Gig of RAM; NVidia GeForce Go 7950 GTX graphics card (512 Mb). and the screen will run up to 1900 x 1200) I know the two d3d9 files have something to do with it, but I'm not sure how to use them. Also, How do I use the terrain modifications, please? I know I have to run the unpacker files, but where do I put the files? |
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#656 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Danurve has illustrated this very nicely in his post http://www.subsim.com/radioroom/show...=87436&page=29 Hope this clears things up for you ![]() Last edited by Cheapskate; 05-29-07 at 05:28 PM. |
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#657 |
Sea Lord
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@von Manteufel
thx! I do my best to offer an alternate way in wac. to change resolution just open the d3d.cfg file with an editor and change the lines: "resx" and "resy" rexx means witdh and resy means height! EDIT: just recognized.. you´ve got vista... vista is bad for playing SH3! The resolution fix does not work with Windows Vista! I´m sorry!! |
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#658 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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@ hanSolo78
No need to apologise. The shortcomings of Windows Vista can't be laid at your door. As a point of interest, I suffered the "failure" when ending a WAC session and changed the two sound files as suggested. The game would not even start! I reverted to full 2.15 because I was quite happy with the slight inconvenience of the fault, BUT when I started to use SH3 Commander with WAC, the problem disappeared. This may be a Vista thing, but it seems that, for me, SH3 Commander cures the problem. Thanks once again for an incredible mod. I started with SH3 and graduated to GWX. I've only just started with NYGM and WAC, so I'm not in a position to do an objective comparison, but from what I've seen so far, WAC is way ahead of the rest. For me it combines the required amount of realism with stunning gameplay. I'm in awe that you seem to have done it alone. The others had extensive teams working on them. Ave Hansolo78. |
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#659 |
Stowaway
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No problem helping you with the innstall, Von Manteuffel!
![]() Hope everything works fine for you from now on, and good hunting! ![]() |
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#660 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Has anyone figured out what, in WAC, changed my ability to "lock" targets in periscope? The UZO is not affected and can still "LOCK" targets at very far range. I say WAC as I don't remember targets being so difficult to lock in periscope view in a straight SH3 installation?
I don't like the "LOCK" at all...but it's the only way to get targets, which are plainly visable, to show up on my chart. If they won't "LOCK", they won't stay on the chart (map)...no matter how well I can see them in the periscope. The perfect answer would be to "unhook" the lock from the target showing up on the map (chart). If I can see it using any sight based device (eyes, binoculars, UZO or periscope) then it should show up on my map. This is how I believe it would have REALLY worked? I'm not sure which officer would be responsible (NO,WO) but someone would have been recording bearing and range information to a visable target on a chart, I would assume. I realize this is a fundamental flaw in SH3...but WAC just makes it worse by making the target lock more difficult (no offense, Hans! It's not your fault!). I would like to suggest something, however. Make the target locking ability even easier...if I can see it I can lock it! Those of us who believe in reality will ignore the target lock...BUT...the visable targets will show up on our maps, as they should. What do the rest of you think? |
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