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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
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Just a quick question on visibility range: it has happend a couple of times that a DD pops up "out of the blue" on approx. 1 - 1,5 nm (I refuse to use Km) without the lookouts noticing them. I have the bridge manned to 100% efficiency (1 Lt. with watch skill, 1 NCO with watch skill and two swabs), so I would expect them to at least spot them at the same time as the DD spots me. The first hint I get is when the 4,5'' shells starts landing on or near my precious class VIIC.
Is there a general visibility range for the AI in GWX (e.g. 4-6 nm in clear weather)? Thanks
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ObLt. z. S. Edmund Hegner U-850 (Type IXD2) 12. U-Flotille, Bordeaux |
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#2 |
Seaman
![]() Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
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... just another quick question - I HAVE read the GWX manual and searched the forum so I hope you don't mind: sometimes there are contacts showing up on the map which are not reported by BdU or other subs and they are defienatly not spotted by my deckcrew. The data for these contacts are highly unreliable, so everytime I plan an intercept course & speed I find nothing. This morning I hauled *** in the direction of one of these contacts, with an expected arrival time at the RV point in 4 hours ... promptly I bumped into same contact when the "look-out" reported: "contact: merchant, 009 degrees, medium range".
If they don't beef it up it's Luger promotion for them when/if I get to St. Nazaire (limping back from Gibraltar on one engine with no attack scope and a shot-up crew caused by the phantom DD's)
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ObLt. z. S. Edmund Hegner U-850 (Type IXD2) 12. U-Flotille, Bordeaux |
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#3 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Search on the mod forum for the GWX stay alert mod, and they are much better after that.
The map updates; thats SH3 its work, not GWX. |
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#4 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
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Do you use a high time compression ?
High TC always affects watch crew or contact reports By the time the PC drops to low TC to tell you contact spotted the ship is a lot closer If it was in low TC :hmm: IIRC Rubini ( sp ) released an alert watch crew mod which may help As to map contacts they are supposed to be from a variety of sources Convoys in GWX do not travel a straight course and as such regular dives down to check sound contacts is always a good idea to make sure you catch them No need to apologise about questions Ask away its what this forum is good at ![]()
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#5 | |||
Seaman
![]() Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
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![]() Quote:
I use high TC when cruising to destination (max set to 4000) - when intercepting or in a search pattern I try not to go over 512-256. I drop to periscope depth or 25 m and slow down every 2-3 hours for a quick listen. Quote:
Quote:
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ObLt. z. S. Edmund Hegner U-850 (Type IXD2) 12. U-Flotille, Bordeaux |
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