SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-23-07, 11:47 AM   #1
KPII
Seaman
 
Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
Default Quick question on visibility range in GWX

Just a quick question on visibility range: it has happend a couple of times that a DD pops up "out of the blue" on approx. 1 - 1,5 nm (I refuse to use Km) without the lookouts noticing them. I have the bridge manned to 100% efficiency (1 Lt. with watch skill, 1 NCO with watch skill and two swabs), so I would expect them to at least spot them at the same time as the DD spots me. The first hint I get is when the 4,5'' shells starts landing on or near my precious class VIIC.

Is there a general visibility range for the AI in GWX (e.g. 4-6 nm in clear weather)?

Thanks
__________________
ObLt. z. S. Edmund Hegner
U-850 (Type IXD2)
12. U-Flotille, Bordeaux
KPII is offline   Reply With Quote
Old 05-23-07, 12:19 PM   #2
KPII
Seaman
 
Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
Default

... just another quick question - I HAVE read the GWX manual and searched the forum so I hope you don't mind: sometimes there are contacts showing up on the map which are not reported by BdU or other subs and they are defienatly not spotted by my deckcrew. The data for these contacts are highly unreliable, so everytime I plan an intercept course & speed I find nothing. This morning I hauled *** in the direction of one of these contacts, with an expected arrival time at the RV point in 4 hours ... promptly I bumped into same contact when the "look-out" reported: "contact: merchant, 009 degrees, medium range".

If they don't beef it up it's Luger promotion for them when/if I get to St. Nazaire (limping back from Gibraltar on one engine with no attack scope and a shot-up crew caused by the phantom DD's)
__________________
ObLt. z. S. Edmund Hegner
U-850 (Type IXD2)
12. U-Flotille, Bordeaux
KPII is offline   Reply With Quote
Old 05-23-07, 04:20 PM   #3
johan_d
Samurai Navy
 
Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
Default

Search on the mod forum for the GWX stay alert mod, and they are much better after that.

The map updates; thats SH3 its work, not GWX.
johan_d is offline   Reply With Quote
Old 05-23-07, 04:25 PM   #4
down and out
Sparky
 
Join Date: Sep 2006
Location: UK
Posts: 150
Downloads: 0
Uploads: 0
Default

Do you use a high time compression ?
High TC always affects watch crew or contact reports
By the time the PC drops to low TC to tell you contact spotted the ship is a lot closer

If it was in low TC :hmm:
IIRC Rubini ( sp ) released an alert watch crew mod which may help

As to map contacts they are supposed to be from a variety of sources
Convoys in GWX do not travel a straight course and as such regular dives down to check sound contacts is always a good idea to make sure you catch them

No need to apologise about questions
Ask away its what this forum is good at
__________________
down and out is offline   Reply With Quote
Old 05-24-07, 01:49 AM   #5
KPII
Seaman
 
Join Date: May 2007
Location: 45 degrees abeam with flooded tubes
Posts: 35
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by down and out
Do you use a high time compression ?
High TC always affects watch crew or contact reports
By the time the PC drops to low TC to tell you contact spotted the ship is a lot closer
Thanks for the response - much appreciated!

I use high TC when cruising to destination (max set to 4000) - when intercepting or in a search pattern I try not to go over 512-256. I drop to periscope depth or 25 m and slow down every 2-3 hours for a quick listen.

Quote:
If it was in low TC :hmm:
IIRC Rubini ( sp ) released an alert watch crew mod which may help
Thanks! I have promptly installed the "stay-alert crew fix" - I hope that improves it a little without tipping the balance too much in my favour

Quote:
As to map contacts they are supposed to be from a variety of sources
Convoys in GWX do not travel a straight course and as such regular dives down to check sound contacts is always a good idea to make sure you catch them
Yes - I've noticed those zig-zagging convoys, it's a much better challenge than in SHIV where they go in a straight line most of the time.
__________________
ObLt. z. S. Edmund Hegner
U-850 (Type IXD2)
12. U-Flotille, Bordeaux
KPII is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.