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Old 05-22-07, 11:01 PM   #496
U-Bones
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Very nice job on the command bars Berry.

Issue: on 1024 x 768, there is only room for 10 buttons unless you resized them.

Maybe have to drop the BS and SR status ?

Last edited by U-Bones; 05-22-07 at 11:22 PM.
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Old 05-22-07, 11:16 PM   #497
TripleDaddy
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Awesomeness abounds.
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Old 05-22-07, 11:28 PM   #498
Beery
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I've put the download up on page 1 as usual. Blimey it's getting near the 1.3 mark - here's hoping that the devs do have another patch on the way or I'll be going to three decimal places (1.290 etc.).
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Old 05-22-07, 11:49 PM   #499
tedhealy
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Do you actually take time to play the game Beery?

Quickly looked at the changelog, they all look like great additions

I'll suggest looking into adding BetterScopes 1.2 again http://www.subsim.com/radioroom/showthread.php?t=113551

It really differentiates the attack scope and the observation scope.
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Old 05-23-07, 06:13 AM   #500
Uber Gruber
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Much better menu layout, thanks Beery.

By the way, any chance you could integrate Better Scopes Mod 1.2 located here http://www.subsim.com/radioroom/showthread.php?t=113551

It looks quite good and thus a worthy addition.

Cheers, Hans.
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Old 05-23-07, 06:28 AM   #501
hector
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I tried RFB for the first time last night and i was interested in the S-18 starting from Dutch Harbour which i was able to do.However,there was a message in the briefing that went something like,"ERROR,no patrol objectives found".Is this how it should be and skippers basically head out and do their own thing,so to speak?

Thanks for any help.

Hector.

Apologies,Have it sorted now.

Thankyou.

Last edited by hector; 05-23-07 at 06:42 AM.
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Old 05-23-07, 07:51 AM   #502
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Very nice addition to the mod, Beery. Can you try to change the silent running button? It's by default that "periscope depth" button, too.
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Old 05-23-07, 08:05 AM   #503
Beery
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Quote:
Originally Posted by U-Bones
Very nice job on the command bars Berry.

Issue: on 1024 x 768, there is only room for 10 buttons unless you resized them.

Maybe have to drop the BS and SR status ?
Yes. I tested it on 1024x768 yesterday. I was thinking of putting in a note about the new RFB being best at resolutions of 1152x864 or higher but then I figured most people probably play at those resolutions anyway.

Only the last two buttons will be lopped off under 1024x768 so maybe I'll make the last three buttons crash dive, silent running and emergency surface - that way they're all on the keyboard if players can't see the buttons. They probably work better that way anyway with by new 'storyline' mode buttons (the idea being that each set of buttons should tell a story from left to right: the captain inspects the boat station and its subordinate stations, then the crew performs its regular job, then all hell breaks loose and the captain evades attack) - all the tasbars should tell this story.
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Old 05-23-07, 08:13 AM   #504
Beery
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Quote:
Originally Posted by tedhealy
Do you actually take time to play the game Beery?

Quickly looked at the changelog, they all look like great additions

I'll suggest looking into adding BetterScopes 1.2 again http://www.subsim.com/radioroom/showthread.php?t=113551

It really differentiates the attack scope and the observation scope.
I keep forgetting about that. I'll put it in today for the next version.
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Old 05-23-07, 08:14 AM   #505
Beery
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Quote:
Originally Posted by hector
I tried RFB for the first time last night and i was interested in the S-18 starting from Dutch Harbour which i was able to do.However,there was a message in the briefing that went something like,"ERROR,no patrol objectives found".Is this how it should be and skippers basically head out and do their own thing,so to speak?

Thanks for any help.

Hector.

Apologies,Have it sorted now.

Thankyou.
What was the problem?
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Old 05-23-07, 08:15 AM   #506
Beery
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Quote:
Originally Posted by Forlorn
Very nice addition to the mod, Beery. Can you try to change the silent running button? It's by default that "periscope depth" button, too.
Yeah I've been trying to think of a graphic for that. Any ideas?
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- Bob Harris, Lost in Translation.

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Old 05-23-07, 08:18 AM   #507
Prof
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Forlorn
Very nice addition to the mod, Beery. Can you try to change the silent running button? It's by default that "periscope depth" button, too.
Yeah I've been trying to think of a graphic for that. Any ideas?
I've made a button which uses the submarine hull from the 'Periscope Depth' button (with the periscope removed) and some semi-circles showing noise 'radiating' from the submarine. Not ideal, but it's fairly easily identifiable. I'd post an example but I'm at work.
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Old 05-23-07, 08:59 AM   #508
hector
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Hi Beery,
It was my own fault for not reading the Readme file properly and so didnt put the proper folders into Data\Campaign\Campaign\Patrolobjective etc.I have since done this and i am on my my to annoy some Japanese shipping from Dutch Harbour.

Thankyou for the mod.

Regards,
Hector
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Old 05-23-07, 09:01 AM   #509
Vanilla
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Originally Posted by Beery
Yeah I've been trying to think of a graphic for that. Any ideas?
Or probably this crossed?

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Old 05-23-07, 09:10 AM   #510
Beery
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I found and fixed a minor bug (won't cause crashes) with the radar station (battle stations, crash dive and silent running weren't showing up). I also took the opportunity to rearrange the buttons as I described in the post above. Those are the only changes so I've kept the version the same and uploaded it. There's a note in the readme about the bugfix.
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