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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2006
Posts: 4
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How do I go about Fixing The direction The Props Spin?:rotfl:
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#2 | |
Engineer
![]() Join Date: Jul 2002
Posts: 208
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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This has been noted before, but no one has yet fixed it that I know of. I hope you can get them corrected!
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#5 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
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at least this is one problem that's easy to ignore!!
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#6 | ||
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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Actually...Fleetboats prior to WWII had three bladed props....they were replaced because four bladed props ,with a different pitch, were more efficient at cruising speeds ,presumably. So..it's actually not so bad an oversight.... Turning in the wrong direction?.....thats really a "rivet-counter" problem and doesn't detract from game-play in the least. Last edited by Canonicus; 05-23-07 at 11:07 AM. |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
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I just don't even notice stuff like that, I'm too worried about getting the camera damaged by the props to get that close. :p
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Maybe someone else can have a go? I'll pay well... in compliments! ![]()
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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You can to invert X coordinate by HexEditor in "vertex data" section of propeller Type 1 chunk in submarine.dat ... OR 1) Extract propeller by Pack3D 2) To invert X coordinate of propeller in 3DS Max 3) Import propeller.obj by Pack3D into temp-file submarine.dat and than 4) by HexEditor copy/paste "vertex data" from temp-file into work submarine.dat You see ... very simply ... ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-24-07 at 06:50 AM. |
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#12 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Firstly, after a search it seems there is no such file as submarine.dat. Secondly the individual submarines' *.dat files don't seem to contain the words 'vertex' or 'type', and the three examples of 'propeller' don't seem to have anything to do with an 'X' coordinate. And I have no way to edit 3DS Max files. I'm 100% for making a change that gets the props working properly and I'm pretty bright but I am no good at understanding machine code. If you know where the data is to fix the props, please just tell us and save us all some time. This cryptic crap is intensely frustrating. I didn't like it when DTB used to do it with SH3 and I like it even less two years later.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-24-07 at 07:51 AM. |
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#13 | ||||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Yes, a "clinical" case ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#14 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Yep, as long as the boat moves, I don't care which way the screws turn
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#15 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Just had a quick look as i was fiddling with 3DS MAX anyway.
![]() What are we talking about here, the actual rotation direction or only the orientation of the blades? I am yet to find the actual animation file for this but I could have a look later. |
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