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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#901 |
Medic
![]() Join Date: Apr 2005
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I do found a bug in the subroc though, and I add some data in the original Subroc doctrine to fix the problem, if you like, I could upload it somewhere
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#902 |
Ocean Warrior
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Post it here, I can figure it out.
What is the problem exactly? Cheers, David
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#903 | ||
Navy Seal
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#904 | |
Medic
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here is my modified SubrocAttack doctrine: ; $Header: SubrocAttack.txt Thu Jul 24 17:05:51 EDT 2003 mike $ ; $Revision: 3 $ ; $Copyrt1: Copyright (c) 2003, Sonalysts, Inc. All rights reserved. $ ; ; fixed and modified by Amizaur ; random range (controlled by MissileCEP value) and bearing (+/- 2deg ) error added var firing var initx var inity var apexrng var currng var ordalt var ordalt2 var ordptch var OrdCrs var MissileCEP var rngerror var brgerror var KillSwitch IF Init THEN { firing = false initx = ownx inity = owny apexrng = ( ( xyrng ( tgtx - initx ) ( tgty - inity ) ) * 0.475 ) DebugOut "Asroc launch, rng:" DebugValueOut ( apexrng * 2 ) IF ( apexrng < 1852 ) THEN { apexrng = 1852 DebugOut "rng setting lower than minimum, correcting to 2nm" DebugOut "Rng now" DebugValueOut ( apexrng * 2 ) } ENDIF MissileCEP = ( 100 + ( apexrng / 10 ) ) DebugOut "Missile CEP" DebugValueOut MissileCEP rngerror = ( ( rnd MissileCEP ) - ( rnd MissileCEP ) ) DebugOut "range error:" debugvalueout rngerror brgerror = ( ( rnd 2 ) - ( rnd 2 ) ) DebugOut "bearing error:" debugvalueout brgerror apexrng = ( apexrng + ( rngerror / 2 ) ) KillSwitch = 0 } ELSE { currng = xyrng ( ownx - initx ) ( owny - inity ) IF OwnAlt > -300 THEN { KillSwitch = 1 } ELSEIF ( OWnAlt < -300 ) AND KillSwitch THEN { Shutdown } ENDIF IF ( currng > apexrng ) AND ( OwnAlt < 5500 ) AND ( NOT firing ) THEN { FireBest DebugOut "Asroc drop" DebugValueOut currng firing = true } ENDIF OrdCrs = GetEntVar "PreenableCourse" OrdCrs = ( OrdCrs + BrgError ) SetCrs OrdCrs SetSpd MaxSpd ordalt = ( abs ( currng - apexrng ) / apexrng ) ordalt = ( MaxAlt * ( 1 - ( ordalt * ordalt ) ) ) ordalt2 = ( abs ( currng + 1 - apexrng ) / apexrng ) ordalt2 = ( MaxAlt * ( 1 - ( ordalt2 * ordalt2 ) ) ) ordptch = xybrg ( ordalt2 - ordalt ) 1 IF ordptch > 180 THEN { ordptch = ( ordptch - 360 ) } ENDIF SetPitch ordptch ; DebugOut "Ballistic Alt" ; DebugValueOut ordalt ; DebugOut "Ballistic Ptch" ; DebugValueOut ordptch } ENDIF the red part is the modified part, test reasult is good by the way: I change the SS-N-16 asw trop launcher default loadout, base on a optional loadout in the reality, I replace the torpedo with a depth charge nuke bomb ![]() |
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#905 |
Ocean Warrior
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That's interesting to hear you say that as it appears that no one else is having issues... I believe that I had fixed the Subrocs.
There is a specific reason I've actually not done one of the things you mentioned... I'll look at it for a future update, but I'm fairly certain the vast majority of users are not having any problems with the latest version of the mod. Cheers, David
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#906 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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![]() If you will increase speed SS-N-27 up to 1600 Kts you will have a problem with to throw a torpedo. SS-N-27 for ASW of a rocket has a very short distance, therefore she has supersonic speed - there is no economy of fuel - for such short distance it it is not meaningful. I have decided this problem - torpedo falls smoothly - as on a parachute, from any rocket and on any speed. ![]() ![]() ![]() ![]()
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#907 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Hey, LW (and LW/Ami players), I got you a present:
UPDATED PLAYABLE SUB PSL TABLE FOR LW/AMI 3.08 The old PSL chart for previous LW/Ami versions is out of date since the speeds of the Akula-1 Imp and 688I have changed. Also, I'm 99% sure DW doesn't round to the nearest integer, as shown by the older charts. Plus, the SW on the old chart is just wrong as far as I can tell; probably because it wasn't updated when the speed went down to 38 knots back in the day...
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#908 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
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Terrific ML! Thanks for doing this!
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Retired US Army Paratrooper Virtual Sub Skipper |
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#909 | |
Silent Hunter
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Location: Along the Watchtower
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#910 | ||
Chief
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Retired US Army Paratrooper Virtual Sub Skipper |
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#911 |
Ocean Warrior
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I've done some fixing on the MH60 dipping doctrine to make sure the helo launches with its dipping sonar OFF.
I need some people to look at it before I release it as an official patch. www.commanders-academy.com/luftwolf/HeloDippingMH60.zip Thanks! ![]() Cheers, David
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#912 |
Silent Hunter
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You know I only added that in so the post was on-topic, right?
Anyways, the issue was during landing (although it might have been an issue on takeoff too), but in any case this will only take all of 5 minutes to test in MP. Let me know when you're around and I'll set it up.
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#913 |
Ocean Warrior
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Well... it should fix it for both landing AND takeoff... although I might have to set the delay timer to be a little bit longer to cover the landings as well.
I'm around all day today, so we should probably test it... I'll jump onto AIM at some point today and we can do it in MP. Cheers, David
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#914 |
Watch
![]() Join Date: Apr 2007
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Can the P-100 Oniks SSN-22 Sunburn Encapsulated folding-fin version
launched from 65 cm torpedo tubes on SSN's. Associated with Rim Hat FCS. industrial code 3K-55 or SS-N-21 Sampson be launched in the akula http://www.naval-technology.com/projects/akula/? |
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#915 | |
Ocean Warrior
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So, thank you for the idea, but I'm not sure it'd be a popular decision to go in that direction, or necessarily good from a gameplay/simulation stand point. Cheers, David
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