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Old 05-16-07, 07:38 PM   #1
Jmack
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Default [req] The Forgotten Theater

i was looking for other stuff and i found this http://www.navy.mil/navydata/cno/n87.../forgotten.htm

the U.S. Submarine operations in the aleutians in wwII

i dont know if this can be modded in to the game but
it would be nice to have a career start at dutch harbor
since there where made 80 war patrols leaving that harbor
by the S-boats

An entry in S-23’s deck log for 13 February 1942 notes:
Shipped heavy sea over bridge. All hands on bridge bruised and battered. Officer of the Deck suffered broken nose. Solid stream of water down hatch for 65 seconds. Put high pressure pump on control room bilges; dry after two hours… Barometer 29.60, thirty knot wind from northwest.


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Old 05-16-07, 08:10 PM   #2
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Those are some bad bad waters up there..how those guys did it in those little boats I'll never know.
Watch the show "Deadliest Catch" to see what that ocean looks like..wow.
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Old 05-16-07, 08:14 PM   #3
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Those are some bad bad waters up there..
Just like Stock SH4

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Old 05-16-07, 08:18 PM   #4
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actually ... the behaviour of the submarine in the whater in Sh3 seems to be better than Sh4

But anyway ... for what i understand there where only 9 confirmed ships sunk by the s-boats from dutch harbor ... for 2 s-boats lost with all hands and still a fleet boat also
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Old 05-16-07, 08:24 PM   #5
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Mods have made SH4 Sub Behavior mush better, you know it should not be impossible to do what you are looking for at some point in time, look at GWX, and what was done with it as far as ports.


The Aleutian Islands stretch 900 nautical miles westward from the Alaskan Peninsula to the outermost
island of Attu, only 650 miles from what was then Japan’s northernmost naval base at Paramushiro in
the Kurile Islands. The principal U.S. base was at Dutch Harbor on the island of Unalaska


From your link, nice site

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Old 05-16-07, 08:35 PM   #6
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yes i really hope that this is possible in a near future, i guess the weather conditions can me changed acordingly also ... not so random like in other areas ? ahh ... just imagine 2 little s-boats all covered in ice being beaten up by rough seas and then returning to that little harbor !



can you point me at some mod that afects the boat behaviour in the whater ?
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Old 05-16-07, 09:10 PM   #7
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can you point me at some mod that afects the boat behaviour in the whater ?[/quote]

I have RFB 1.24 installed and my boat is up and down on the waves quite nicely
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Old 05-16-07, 09:12 PM   #8
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Quote:
Originally Posted by Jmack
yes i really hope that this is possible in a near future, i guess the weather conditions can me changed acordingly also ... not so random like in other areas ? ahh ... just imagine 2 little s-boats all covered in ice being beaten up by rough seas and then returning to that little harbor !

can you point me at some mod that afects the boat behaviour in the whater ?
Trigger Maru 1.0 adjusts the Sub Behavior, there is a stand alone mod as well:hmm:

Give me a second

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Old 05-16-07, 09:13 PM   #9
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*groan* ohhh the idea of this is painful to me.
Beause if you want to do it RIGHT, then it involves:

1.) Creating the flotilla.upc entries for it and updating the careerstart.upc
2.) Scripting patrol assigments so the flotilla.upc has somewhere to send you.
3.) scripting the campaign files because i dont think theres any jap traffic up there at all.


I may look into this later, and its a great idea, but i have to admit, S boats hold as much interest to me as a type II did in SH3.
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Old 05-16-07, 09:16 PM   #10
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stops the boat from "flying through the waves during storm etc" find by
"Jace11" all credit to him!!!!

The standalone read-me for the boat fix , I can't find it presently, but as mentioned it is in TM.

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Old 05-16-07, 09:29 PM   #11
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scene.dat, wave state 4, coef from 1 to 0 if i remember correctly. And yes, it was a find by Jace11. I saw it in some thread, someone mentioned it to me as well, so i made the change in the scene.dat and i beleive credited jace11 for the find.
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Old 05-16-07, 09:33 PM   #12
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well Ducimus ... all for the good of the game lol !
about japanese trafic around the area it may not be there in the game ... but it was there ! http://www.ibiblio.org/hyperwar/USN/...eutians-1.html

reallydedpoet ... thanks ill look for it
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Old 05-16-07, 09:42 PM   #13
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Quote:
Originally Posted by Jmack
well Ducimus ... all for the good of the game lol !
about japanese trafic around the area it may not be there in the game ... but it was there ! http://www.ibiblio.org/hyperwar/USN/...eutians-1.html

reallydedpoet ... thanks ill look for it
Could be scripted in, the traffic

If I come across that standalone version I will get back to you.

EDIT: Send me a PM with your email, I will send it to you, it is small, 60kb.

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Old 05-16-07, 09:49 PM   #14
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if you people dont mind ill put some more links on the alleutians campaing ... not that i would start this mod ... my only modding talents are graphic related like skins and stuff

http://www.warmuseum.ca/cwm/newspape...leutian_e.html

in this one there are several interesting articles including one with some cronological facts ...

i have to confess i dont even have that "minitweaker thingie" much less know how to work with it
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Old 05-16-07, 09:56 PM   #15
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Post away, the mini-tweaker is here:

http://www.subsim.com/radioroom/show...30&postcount=2

Off to zzzzzzzzzzzzzzzzzzzzz

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