![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
I see what you are saying.
![]() However, when you unzip/extract the mod that you have just downloaded, quite often an EXTRA HEADER folder is created. So the folder tree (in this case) would be - Best Mod > Best Mod > data > etc etc. Now if you put that into JSGME then the 'name' you are activating in JSGME's UI will read Best Mod. ![]() ![]() As long as JSGME was installed correctly (as per my instructions above) then it will not matter that certain JSGME files were put in the MODS folder. I'm 99.9% sure that an EXTRA folder is causing the problem.
__________________
![]() |
![]() |
![]() |
![]() |
#17 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
|
![]()
I was wondering how you handle a mod that does'nt appear to be written for Jsgme?
Pocatellodave |
![]() |
![]() |
![]() |
#18 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
To make a file/mod JSGME ready, you first need to find the original which will be replaced. A windows search for the file name will give you the complete file location.
For example, the location of a cfg file in SH3/SH4 should be....... Silent Hunter > data > cfg > (name of file here) All you have to do is recreate this structure but rename the lead folder to a name which is easily remembered, to make your mod JSGME ready. So you have.... My Mod > data > cfg > (name of file here) FYI, JSGME only uses the lead folder name in the user interface, the second folder in the structure is where it will start reading from and begin making changes. Oh, JSGME can be used with ANY moddable game, not just the Silent Hunter Series. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#19 | |
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#20 |
Swabbie
![]() Join Date: Mar 2007
Location: New Orleans
Posts: 8
Downloads: 5
Uploads: 0
|
![]()
Okay, for the record... NO, I do not have the JSGME files in the MOD folder it created... they are in the root before which would place them in the SH4 folder. I extracted the 2 mods to the SH4 folder also then moved those two folders to the MODS folder. When i execute JSGME, they both appear on the left hand side. I click to move them to the right to activate them. They both are now on the right hand side. I close JSGME window and start the game. I see no difference (buttons do not lite up green and no silver around the dials, etc) I am running the latest patched version of the game and these are the only mods I have ever tried to put on the game... I just dont know what is wrong... I dont even have any saved games... I think I will just reinstall, patch then try again...
Vort |
![]() |
![]() |
![]() |
#21 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#22 |
Swabbie
![]() Join Date: Mar 2007
Location: New Orleans
Posts: 8
Downloads: 5
Uploads: 0
|
![]()
Sorry it took so long to reply, was out of town... The very next folder is the DATA folder, for each
Vort |
![]() |
![]() |
![]() |
|
|