![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
we should be able to eject various items, oil bilge water bodies, to make the enemy think we'd been destroyed. decoys aren't quite enuff
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
|
![]()
I've seen it in the movies, but was anyone really fooled by that? I honestly don't know on this, I just wonder if it did ever work. I figure bodies wouldn't work because they would be too intact, after an implosion I would think you only get bits. I don't know, I'm pleased I don't know.
I figure a lot, and I mean a lot, of diesel might do the trick, but random garbage would look just like random garbage. Reading stories of ASW vessels, a smell of diesel was not enough to claim a kill, and human remains had to be brought aboard for identification.
__________________
"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
yeah, and then they'd be listening for the boat breaking up. it's possible tho that it might've been tried and worked to some extant. just go deep and stop engines for a while
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
|
![]()
If there was a catastrophic implosion due to depth charges the ASDIC/SONAR would miss it in the noise of the d/c explosion.
__________________
"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]()
More than one hunt ended with
Oil slick + No new noise + lack of patience/other pressing matters A sub captain could influence two of those. If he was desperate, and knew his location was known, why wouldn't he ? It's certainly conceivable. Of course the game almost certainly would not "see" your ejected material, and the decoys do not work, so its mostly just "atmosphere" anyway. |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
SH1 let you "Eject Debris". Sometimes it worked, sometimes it didn't. One thing was sure: if it didn't work the first time, don't bother to try again because they just ain't buyin' it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
guess i'll have to make a point to not use decoys
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
|
|