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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2006
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I thought you all might find this site interesting
And I am wandering why no one as made or asked For English subs after all you could start the war in Europe And then go to the pacific as many English subs did in WW2 http://www.mikekemble.com/ww2/britsubs2.html Last edited by KING111; 05-11-07 at 06:39 AM. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
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British subs you mean. (hehehehe) Yes 1 vote from me.
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#3 |
Machinist's Mate
![]() Join Date: Mar 2000
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Some of us have already voiced our displeasure about the lack of Royal Navy subs in SH4 both publicly and privately. The Royal Navy made a vital contribution to the war in the Pacific albeit from 1943 onwards (before 1943 only 3 subs operated in the theatre) losing 3 subs in the process. Ideally for a mod to work we'd need the T & S class subs, the Trincomlee port in Sri Lanka made and possibly the supply ships HMS Maidstone and HMS Adamant. Of course if we had the 2 main classes of Royal Navy subs it would mean that the Dutch would also have subs ingame as they were leased S & T class subs. It's a lot of work though to create all this though.
Oddly enough, we kind of already have subs used by the Royal Navy ingame. The US Navy leased Britain 5 S class subs (S-1, S-21, S-22, S-24 & S-29), so maybe a "what if" mod can be made around the existing subs ingame? |
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#4 |
Weps
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Interesting Admiral Christie's diary quote in Australia (1944), about British submarines. From "Silent Victory" :
" (H.M.S.) Clyde, the dirtiest submarine that ever made a dive, now in port after several false starts. I hope this isn't a sample of what we are to experience with the Limeys"..."Clyde now must remove battery for repair. Looks as if she'd have to be generally refitted and then blasted out of port. H.M.S. Porpoise in today. She too arrives unready for her job"..."The submarines of the Royal Navy arriving here are in the most horrible condition. Looks as thought we'll have to rebuilt (them) before they are able to do any work in enemy areas-if they have that in mind."
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#5 |
Admiral
![]() Join Date: Sep 2001
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Man, I would happily pay for a RN subs add-on with a Med and Atlantic campaign - it'll save me from having to try make one myself.
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Me too. The Dutch subs as well.
That would be a cool paid add on. Add the RN, Dutch, and a couple IJN subs (maybe a Type B1, and a K6?). The campaign layers (even if they need a major overhaul, IMO) have traffic for all sides extant. You could drop in any country's subs, and set off. |
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#7 |
Sea Lord
![]() Join Date: May 2005
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With a patch to sort out the issues SH4 has and it already wowing people on the eye-candy front. A 'mission disk' or more correctly, an expansion would seem to be a no-brainer decision, and one can only hope that UBISOFT decision-makers realise this too.
All the parameters for radar, homing and targeting systems would seem to be readily available from SH3 and SH4, which should mean that apart from a few interface screens, some 3D modelling and a bit of voice acting, UBISOFT could bang something like that out in fairly short order. Japanese subs, British subs, Italian subs - it could be a real cash cow for them! Cross your fingers people! |
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#8 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I'd be into Royal Navy subs too. From 1944 the British 8th Flotilla operated out of Fremantle under US command, so if we could get the submarine models it would be a simple matter to add these subs to the game. Unfortunately British subs (especially the T-class boats) have a distinctive look so we can't just borrow a US sub, although I guess if we were forced to we could use something as a British S-class boat.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Planesman
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If you look at flight sims upisoft have made
Addon after addon for IL-2 STURMOVIK So why not for SH3 and SH4 ![]() ![]() ![]() ![]() |
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#10 | |
Frogman
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Yes British subs would be good, although I would prefer to see them in the Med.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#11 |
Swabbie
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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In short, I'd rather have SH3 and SH4 with a few patches that address real problems, than a game like IL-2 where numerous patches install planes I never cared about and which solve none of the sim's real problems at all.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 |
Admiral
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Lol, CCIP and I have already talked about this sort of thing in passing. RN boats will be available eventually with a new campaign. I'm positive of that. whether it is a paid and official add-on or a mod I don't know...I've already mucked around with supply drop missions to Malta and so on (using US boats of course,) and harbour recon in the bay of Naples has, I have to say, an even stronger pull on me than doing the same thing in the Phillipines.
SH4 is far more versatile for doing the RN boats in than SH3 was. All we need is lots of German and Italian ships - to start with - plus, oh, everything else.:rotfl: Anyone wanna make the models? I'll do the campaign! ![]() ![]() |
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#14 |
Planesman
![]() Join Date: Feb 2006
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Maybe someone could mod
HMS GRAPH for SH3 Its was U570 that was used from 1941 to 1944 by the British after its capture http://en.wikipedia.org/wiki/HMS_Graph_%28P715%29 |
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#15 |
Sea Lord
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Have to agree with Beery on the IL-2 comments regarding real issues that need fixing with it (and are set up so they can't be by most users). It just goes to show that a game with some poor implementation can still be a huge success.
This means that a lack of user mods apart from a dearth of reskins, has probably not been the reason for the success of the IL-2 series. Mission disks and updated scenarios, including the most recent 'what if?' style, add on have contributed to that in some ways, although I think that their main contribution has been to keep IL-2 in the public eye. It's somewhat ironic in that the recent 'what-if?' mission disk sold well, when you consider the similar scenario which was the basis for Enigma Rising Tide turned a lot of virtual bubbleheads off, then again, ERT did mess up horribly with the online promises. But the real difference is that a flight sim is probably better geared towards multiplayer than a sub sim. The IL-2 flight model is very good on the whole, and it's this which makes it such a good online experience; you really can defeat a worse online pilot when you are flying an inferior aircaft as long as you use better tactics (I've had people accuse me of hacking because I beat them in this manner, which is somewhat ironic for a game where much of it is impregnably hard-coded). Just as well, since the campaign and interface are largely lacklustre affairs, not helped by some very questionable AI, which makes the AI in SH look like a paragon of ultra-realism in comparison. The SH series benefits from the fact that it is more mod-capable, but it's also probably the thing that makes the need for official add-ons less pressing in order to preserve its longevity. Nevertheless, I do suspect that official expansions would prove to be a moneyspinner, as long as they are well crafted. One would hope that rather a different scenario from the packaged SH3 add-ons we have seen which often cheekily plagiarise the free mods available will transpire. I'm personally betting that we'll see driveable Japanese subs in an expansion. |
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