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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I found this large ship many times, and he react to my noise attempting to scape...
Clicking on the map, it is equipped with hydrophones and they works fine... all ships was into same course line, looks as he react at my sound and move straboeard making zig-zags to evade my sub reacting to my sound at ahead normal... ![]() My question is... Was it real ? or is it an error... ? If an error, how to remove it from this ship ? I have not experience editing nodes. Any comment is welcome !! ![]() ![]() |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#3 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#4 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#5 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() ![]() well, not a bug then... ![]() |
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#6 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Any possibility of a Japanese Q-Ship? I would love to see one or two of them
in this game. Would keep those careless sub skippers on their best behavior.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#7 |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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I think my recent release Ship Power Pack 2 has a few surprises////Like a Greek ship who will open fire/// actually its a german ship...flying greek colors....dont ask me How I did it...it just happened
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#8 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I tried to find a way to change tthat flag - but couldn't! :hmm:
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#9 | |||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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http://www.subsim.com/radioroom/showthread.php?t=114028
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-AKD |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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From my reading quite a few jap merchants got hydrophones by later in the war ('44).
tater |
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#11 |
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
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Had this on one occasion as well (think mid 43'). Thought it was odd but it didn't help him since I was already dead in the water awaiting his arrival....
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#12 | |||
Canadian Wolf
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#13 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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http://www.subsim.com/radioroom/show...=113418&page=5
I discussed removing the hydrophones from the gunboats with Ducimus on this page of the FTT mod thread. |
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#14 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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I've also come across quite a few with hydrophones -- both cargo and gun boats in mid 1942.
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