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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Hi!
I'm trying to understand why my sub sometimes takes damage while attacking convoys or task forces. I've experienced it a couple of times now. One of my experiences: I saved a game before attacking a task force. I was lying at all stop,perscopedepth waiting for the fuso battlehip to pass. I had a Porpoise sub. When i got a nice fireangle i fired 4 torpedoes at it, and 2 aft against a nearby destroyer. I hit the battleship 3 times and the destroyer with both torpedoes. went to 40 metres.still all stop. A nearby destroyer started moving towards me, but was far away. after a minute or so the sub suddenly started to take damage. the destroyer was as i said far away. I got serios damage and sank to the bottom. As I said, I saved just before so I loaded the game again. This time I did the exact same thing. But I went to free cam view to see that none of my torpedoes hit me. Right after I hit the ships the exact thing happened again. I suffered damage and sank. Anyone experienced this? Is it a possible fix? Thanks anyway!
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I experience some similar behaviour but after a severe bulkhead damage, even when it is showed as reapired.
I will give more atention to Porposise sub now... if i can see some interesting i will commnt here. I had used the Porpoise too much. ![]() |
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#3 |
Lucky Jack
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I experience this phenom today!!! I was damage a little by aircraft. Bulkhead minor damage. I got under the convoy at 250 feet. This might have been my demise. How deep are you when this happens?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I'm using metric system.. 40 metres. Thats 131 feet. Not very deep.
Could it be the porpoise sub which causes this abnormal behavior? I'll try a clean install of the game now without any mods. I'll try to load from the same place again. Kept my savegames before uninstalling. I was running the increased crushdepths mod and realistic batterylife mod. Will try without any mods Will post again soon
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#5 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Are you guys running any mods?
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 |
Lucky Jack
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I think I'm running the Salmon class. Only mods are the green light mod, reduced radio traffic and the texture mod for the depth/speed/heading guage.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Ooops!
After I uninstalled the game and reinstalled again. The game won't let me load the old savegame I was talking about. Probably because I'm now running a clean install with no mods. Ohh. well. I have to start over again and see if it happens again. I'll add this thread to my subsctiptions to see if anyone else experience this - and I'll post back here if I experience anything new now.
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I tested Porpoise, with no damage, and dive many times near the crush depth, maintaining sug few hours at those depths, and no evidence of suddently damage. After take some Bulkhead damage, and bulkhead repaired, and Hull intact message.... no red bars on bulkheads... i attempt to dive... 30, 35, 40 ,45.... up to 70meters. Stay there many minutes and suddently a full colapse ... sub loss. :hmm: I thnik so we need to recover the hull stress percent from SH 3, or almost have some kind of advetence, like as..."Hull severelly stressed..sir ! dive not reccomended." ![]() |
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#9 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Was that a option on SH3?
I never heard that? Was the game modded then?
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#10 | |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
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Gato ![]() |
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#11 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Hmm! Ohhh. Yes I remember... In the Crew compartment
So it would seem that when already sustained damage the sub would not take deepdives. Just like SH3. Then I guess it's quite obvious that this is not a bug. Just that the hull integrity thing is not displayed, right! Wonder if it is possible to make a mod of this?
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#12 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Saving while submerged can cause some issues.
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#13 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | ||
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#15 | |||
Rear Admiral
![]() Join Date: Mar 2005
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