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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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GWX: Wolfpack/Elco question
I'm not sure if this has been discussed before. At least I couldn't find anything useful on the topic. As far as I remember, GWX uses wolfpacks with AI uboats that can't shoot torpedoes and are mainly there to distract the enemy, right?
The Elcos and all other AI torpedo boats also lack the ability to fire torpedoes. So my question is: "Why weren't the virtual torpedoes included in GWX?" In my opinion it would be pretty nice to have some Elcos that are more dangerous than firing a machine gun at you, and also to have uboats (maybe even british S-class subs) that actually engage the enemy. Of couse with the AI uboats we would have to greatly limit the supply of torpedoes otherwise they'd shoot away all the targets ![]() |
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#2 |
Subsim Aviator
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The first time i played SH3 one one of my first missions i was recharging my batteries on the surface in relatively calm seas but heavy rain - one of my watch crew spotted an elco charging me at about 800 meters or so. i ordered a crash dive and thought that i was done for because one torpedo from those little boats will put any U-boat on the bottom, but i learned quickly after a few similar encounters over the first months of gameplay that those little buggers cannot fire torpedos. The lack of AI torpedos in the default rendition of SH3 is a huge mistake. Several U-boats were torpedoed by either elcos or british subs and the fear of being torpedoed in some areas were surely an operational consideration that commanders had to take.
I have heard rumor that someone is working on a mod to make them fire torpedoes in GWX but that it is a lot of work. I think it can be done... after all, late ware elcos in GWX will use hedgehogs against you with surprising accuracy. Perhaps someone who knows about the AI torpedo mod will speak up on here??? |
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#3 |
Stowaway
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#4 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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I don't really care whether they shoot real rendered 3-D torpedoes like my boat does, or whether they shoot virtual torpedoes like in Sergbutos Mod. In subs and uboats you'd only be able to see the torpedo launches when in external cam underwater and very near the to the sub. The Elco's and DD's torpedo launchers are a different thing of course. But nevertheless the running torpedoes are more or less invisible anyway. At least the electric ones. And even though it'd be nice eye candy I prefer not to stick around and watch the enemy shoot at me
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#5 | |
Pacific Aces Dev Team
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Last edited by sergbuto; 04-23-07 at 01:07 PM. |
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#6 | |
Pacific Aces Dev Team
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While I am at it, I have not seen any mentioning the dolphin mod in the acknowledgement section of the GWX manual (except for the texture). From the screenshots I saw, I got an impression that my work on the dolphin mod is included, at least partly, but I can't be sure since I do not have the files. Is that correct? Last edited by sergbuto; 04-23-07 at 06:33 PM. |
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#7 | |
Subsim Aviator
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#8 | |
GWX Project Director
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IIRC the dolphin texture base was TikiGod's. I will look into it. Wouldn't want to miss crediting you if it is warranted. Last edited by Kpt. Lehmann; 04-23-07 at 06:42 PM. |
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#10 |
GWX Project Director
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Addenda:
IIRC the only change to the Elcos was to add more guns (no hedgehogs, etc.), We have credited Sergbuto with the Vosper MTB. |
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#11 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
Downloads: 0
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No H\Hogs on GWX Elcos
Could do with DC as a loadout though Not all Elco's had Dc Some late war ones in the USN even had rockets ![]()
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#12 |
Subsim Aviator
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yeah - i guess i was mistaken about the elcos using hedgehogs in GWX... but i know i have seen them use them before in SH3.
maybe it was RUB? or some other mod? surely it wasnt stock? |
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#13 | |
Pacific Aces Dev Team
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#14 | ||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Do you mean that guns.dat, .sim, .zon and shells.dat, .sim, .zon in you Library pack is comparable with GWX files? If so that would be great ![]() Mikael |
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#15 |
Pacific Aces Dev Team
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The idea of the Library pack is to make my mods independent on any setup. I have not tested this pack with GWX therefore I can only refer you to what Rubini and bigboywooly have told.
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