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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Subsim Aviator
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I seriously doubt if smoke was a large factor in spotting the U-boats
firstly... the U-boat exhaust smoke is very light even when the engine is turning out a lot of power secondly, the u-boat has such a low profile in the water you would likley spot another ships smoke LONG before they spotted yours. |
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#47 |
Stowaway
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Exactly.
If AI was to be a factor, it should only be done if a damaged engine effect was used. Then spareingly. |
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#48 |
Helmsman
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#49 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#50 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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It doesn't matter that much...at sea, there's nearly always a breeze - or stronger - which will quickly spread the smoke from a relatively small sub-diesel.
Certainly when there are waves, which have an additional disturbing effect on aircurrents at surface-level. Imagine how an albatros sailes the wind over the waves...smoke from a sub-diesel (emerging at nearly water-level) is more likely to be drawn downwards between two waves...and as soon as it pops over a wave, it's being grabbed by the wind, and dispersed. In real-life, a watch-crew would probably be earlier alarmed by the smell, then by the sight of diesel-smoke...if the wind is right...and the source is close.
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#51 |
Chief
![]() Join Date: Apr 2007
Location: ger
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In Buchheim's "Das Boot" the commander uses the smoke at flank speed to cover the boat/its wake when they are operating on a convoy and see an escort at 180°...
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#52 |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
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This mod looks very promising...
Thanks for your work, Privateer! |
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#53 |
Soundman
![]() Join Date: Feb 2007
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In this clip the smoke puffs is briefly visible (1:48) and the boat is probably travelling relatively fast while being escorted out from the port.
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#54 |
Ace of the Deep
![]() Join Date: Jan 2007
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Here a photo from my grandfather`s album. A dutch KVII sub.
Normal cruising and no smoke. ![]()
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#55 |
Stowaway
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Mostly, from what I've seen, my Diesel trucks,
And old video clips and such is this. We would see more of a heat distorsion with a very light whiteishy blueishy, tint from the bridge. A minute amount of poof, if you will, as we throttle up. A slightly stronger tint of white at full throttle, but it should not be over whelming, just a "dash". Toss in a "pinch,...NO!!..Not THAT BIG!" of blueish-gray, and we're close. If I can get it attached to the Telegraph, make it "Somewhat" player controllerable, (by includeing a tweak file) And include a few magic words. Would we be close? :rotfl: :rotfl: :rotfl: PLEASE! All this is ment tounge in cheek! So take it that way. OK? :rotfl: |
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#56 |
Subsim Aviator
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ok so i think we can all agree on a few key points
1. The U-boats DO produce smoke during periods of high powered acceleration. 2. The U-boats DO NOT produce smoke when at normal cruising RPM 3. This mod would be really cool if only someone could find a way to make the smoke appear BRIEFLY (3 seconds or so) under the following conditions... A. Any time when starting The U-boat from a dead stop B. Whenever you are on the surface and select the next highest speed setting on the telegraph. C. when ahead flank is selected for crash diving I think we can all also agree that the smoke should not be too dark or too light in color and should be substantially smaller than a merchant's exhaust. |
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#57 |
Stowaway
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I think you can tell from the pic I posted it is way smaller.
The new adjustments are lighter, smaller, and nearing the "heat effect" |
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#58 |
Sea Lord
![]() Join Date: Feb 2007
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BUMP,any news how this is going privateer,cause it looks fantastic
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#59 |
Stowaway
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Still going through the Sub stuff trying to tie the smoke to the Telegraph.
If I don't find a way there, I may tie it to the prop wake. At least that would simulate start and stop of engines. |
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#60 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Excellent,can't wait cause this will really add to the atmos when out on patrol
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