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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Watch
![]() Join Date: Mar 2005
Posts: 27
Downloads: 87
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G'day Beery just loaded 1.2 patch on, everything as promised cept the DAMN Chronometer STILL dont work
![]() Anyways i loaded RFBI 1.3 with JSGME and ran the game, JUST before i get into the Main menu i got this error (Menu ID not found: 0x42170006) and its repeatiable. If i take youre Mod out it works flawlessly. Now i know you got a LOTTA addons/Files etc to look through but hopefully the above code MIGHT narrow it down ![]() Cheers Mike |
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#77 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Looks like Beery has to go back to update mod mode now that the
1.2 patch is out. But, what else is new, modders work is NEVER done... JIM PS. Beery and Modders: Check this post from Seeadler: http://www.subsim.com/radioroom/showthread.php?t=112230
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#78 |
Born to Run Silent
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Keep up the good work!
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SUBSIM - 26 Years on the Web |
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#79 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Actually, Beery stated somewhere in this thread that he would quickly turn around the needed patch revisions - and then work on other stuff!!
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#80 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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#81 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Don't worry - the incompatibility of RFB 1.3 and SH4 version 1.2 was completely expected. I'll have a new version out tomorrow or the next day at the latest.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-17-07 at 06:33 PM. |
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#82 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#83 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Power outage
![]() Anxiously awaiting the update. |
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#84 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#85 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Step One: trimming the S-42 down to size. I hacked 3 slots off the engine room, fired the officer in charge, and conscripted six knuckledraggers to take their place. This puts the crew size at 50, which is just 2 above that listed at Valor at Sea.com. All this was done without having to fiddle with renown before starting a career:
![]() Next up is fixing the other slots. |
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#86 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Presenting your starting crew config for the S-42:
![]() A couple of notes here: apparently the game will not let you start out with a CPO specializing in Command, nor does it allow POs to start off with the Guns specialization. Otherwise, I would've put one of the former in the Control Room and one of the latter on the Deck Gun. Secondly, the Watch Crew is "as is," i.e., there is no text in the UPC file to modify for this section. This is unfortunate, but thankfully this compartment is pretty well-modeled by default. All the others will take some time, but I imagine I (or someone else) will finish the rest. The S-18, at least, will be a simple copy-and-paste from the S-42 file. |
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#87 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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I removed all mods via the generic mod program then installed the 1.2 patch.
all was ok until i reinstalled the fleet boat mod. I am by no means a qualified modder but with a bit of mucking around and by trial and error i found the mini chromo mod was stopping the game from loading. when I looked at the contents of this mod I found it only seemed to alter Data/Menu/Menu_1024_768 I whent back to the fleet boat mod file. found this file and deleted it. I then reinstalled the fleet boat mod and SH4 loads up with no menu ID error. I want everybody to understand I am not an experienced modder and I am unsure of the full extent that the removal of this file will affect the game but it seems to work for me. Maybe you intelegent people can tell me what exactly ive done. Hope this helps others. Stu |
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#88 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Jeez! You're killing me, hehe. Right now I'm feeling like the guy in my signature. I realise it's fun to try to track problems down, but please, please PLEASE don't anyone install RFB 1.13 into SH4 version 1.2.
Even if it seems to work it will almost certainly cause problems and the last thing we need three months down the road when I add a feature is people claiming that it's causing bugs when in fact what's causing it is a bug that's lain dormant since installing RFB1.13 over SH4 v1.2. I have wasted days on such things in the past and they're always caused by terrible installation practices such as removing a file that seems to be causing problems from the mod and then installing and hoping for the best. RFB has the following conflicts with SH4 version 1.2: Data\Cfg folder: minor issue with Commands.cfg, but may cause crashes - potentially brings back the 'A' key CTD if RFB is installed over the latest SH4. Data\Library folder: cameras.dat is radically changed - may cause lots of crashes or graphical instability. Data\Menu folder: Menu.txt is radically changed - may cause crashes. Menu_1024_768.ini is radically changed - will definitely cause crashes. Data\Menu\Gui folder: ReplayElements.dds changed - probably won't cause crashes but may cause graphical errors. Data\Submarine folder: all sub *.zon files radically altered - may cause crashes and/or weird behaviour of subs. If you adjust RFB it's no longer RFB anymore and no one - certainly not me - can help you if it starts to do weird things. I will have a new version of RFB out tomorrow. Please just be patient.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-18-07 at 02:12 AM. |
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#89 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#90 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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