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Old 04-17-07, 12:29 PM   #76
Vonsteel
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G'day Beery just loaded 1.2 patch on, everything as promised cept the DAMN Chronometer STILL dont work

Anyways i loaded RFBI 1.3 with JSGME and ran the game, JUST before i get into the Main menu i got this error (Menu ID not found: 0x42170006) and its repeatiable. If i take youre Mod out it works flawlessly.

Now i know you got a LOTTA addons/Files etc to look through but hopefully the above code MIGHT narrow it down

Cheers
Mike
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Old 04-17-07, 01:31 PM   #77
FAdmiral
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Looks like Beery has to go back to update mod mode now that the
1.2 patch is out. But, what else is new, modders work is NEVER done...

JIM

PS. Beery and Modders: Check this post from Seeadler:

http://www.subsim.com/radioroom/showthread.php?t=112230
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Old 04-17-07, 01:54 PM   #78
Onkel Neal
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Keep up the good work!
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Old 04-17-07, 03:01 PM   #79
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Actually, Beery stated somewhere in this thread that he would quickly turn around the needed patch revisions - and then work on other stuff!!
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Old 04-17-07, 03:03 PM   #80
XanderF
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by akdavis
Also Beery, not sure if this is intentional, but it seems that having "no map contact updates" unchecked no longer takes away from 100% realism and is included as a default for "very hard."
That was intentional. I forgot to mention it in the readme. My thinking on it is that when the crew sees a contact they're going to mention it and note its position. Without updates we really have no idea what's going on around the boat unless we look ourselves, which is a bit unrealistic. I dunno though - probably worth an in-depth discussion. Maybe I'm getting soft in my old age. Although I seem to recall that RUb also had 'no map contact updates' unchecked too, but there was a mod in there that increased the difficulty.
Well, they could note a contact's BEARING, sure. But you are the only person operating the UZO or Periscope stadimeter, so...how would they get the range or speed accurate enough to 'auto update' the map?
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Old 04-17-07, 06:11 PM   #81
Beery
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Quote:
Originally Posted by Fish40
Befor I installed the 1.2 patch, I disabled all mods, including RFB (latest version) via JSGME. After installing the new patch, I enabled the mods again. The problem I have is that RFB will not load. I get to the RFB splash screen, and the progress bar fills, but the game freezes there. I cannot get into the main menue...
Hehe, it's pretty much guaranteed not to work with 1.2. I have to configure it for the new patch. I'll get started on it tomorrow. This storm has put the power out upstairs, hehe, so I'm working in the dark on an extension cord right now LOL.

Don't worry - the incompatibility of RFB 1.3 and SH4 version 1.2 was completely expected. I'll have a new version out tomorrow or the next day at the latest.
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Last edited by Beery; 04-17-07 at 06:33 PM.
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Old 04-17-07, 06:18 PM   #82
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Quote:
Originally Posted by XanderF
Well, they could note a contact's BEARING, sure. But you are the only person operating the UZO or Periscope stadimeter, so...how would they get the range or speed accurate enough to 'auto update' the map?
If they're on the bridge they have binoculars and a compass and they're calling out contacts with bearings, directions, approximate speeds and ranges, and if you're looking through the periscope or UZO you're calling out bearings and ranges to your subordibates who are updating the charts and calculating ranges based on the speed and direction of the sub and the speed and direction that everyone last called out for the contacts.
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Old 04-17-07, 07:15 PM   #83
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Power outage

Anxiously awaiting the update.
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Old 04-17-07, 11:53 PM   #84
LukeFF
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Quote:
Originally Posted by Beery
Has anyone found the relevant crew data files and adjusted the initial crew configurations outside of the game (i.e. without using the in-game renown points)? I did a cursory look but I'm not sure if I found the right files.
I finally found them: they're in the /Data/Submarine folders and are the NSS_***files in each directory (e.g., NSS_S42.upc). Time to get modding on this, then.
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Old 04-18-07, 12:14 AM   #85
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Step One: trimming the S-42 down to size. I hacked 3 slots off the engine room, fired the officer in charge, and conscripted six knuckledraggers to take their place. This puts the crew size at 50, which is just 2 above that listed at Valor at Sea.com. All this was done without having to fiddle with renown before starting a career:



Next up is fixing the other slots.
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Old 04-18-07, 12:46 AM   #86
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Default Viola!

Presenting your starting crew config for the S-42:



A couple of notes here: apparently the game will not let you start out with a CPO specializing in Command, nor does it allow POs to start off with the Guns specialization. Otherwise, I would've put one of the former in the Control Room and one of the latter on the Deck Gun.

Secondly, the Watch Crew is "as is," i.e., there is no text in the UPC file to modify for this section. This is unfortunate, but thankfully this compartment is pretty well-modeled by default.

All the others will take some time, but I imagine I (or someone else) will finish the rest. The S-18, at least, will be a simple copy-and-paste from the S-42 file.
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Old 04-18-07, 01:03 AM   #87
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Default Real Fleet notworling with 1.2 patch

I removed all mods via the generic mod program then installed the 1.2 patch.
all was ok until i reinstalled the fleet boat mod. I am by no means a qualified modder but with a bit of mucking around and by trial and error i found the mini chromo mod was stopping the game from loading. when I looked at the contents of this mod I found it only seemed to alter Data/Menu/Menu_1024_768 I whent back
to the fleet boat mod file. found this file and deleted it. I then reinstalled the fleet boat mod and SH4 loads up with no menu ID error. I want everybody to understand I am not an experienced modder and I am unsure of the full extent that the removal of this file will affect the game but it seems to work for me. Maybe you intelegent people can tell me what exactly ive done. Hope this helps others.

Stu
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Old 04-18-07, 01:50 AM   #88
Beery
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Jeez! You're killing me, hehe. Right now I'm feeling like the guy in my signature. I realise it's fun to try to track problems down, but please, please PLEASE don't anyone install RFB 1.13 into SH4 version 1.2.

Even if it seems to work it will almost certainly cause problems and the last thing we need three months down the road when I add a feature is people claiming that it's causing bugs when in fact what's causing it is a bug that's lain dormant since installing RFB1.13 over SH4 v1.2. I have wasted days on such things in the past and they're always caused by terrible installation practices such as removing a file that seems to be causing problems from the mod and then installing and hoping for the best.

RFB has the following conflicts with SH4 version 1.2:

Data\Cfg folder: minor issue with Commands.cfg, but may cause crashes - potentially brings back the 'A' key CTD if RFB is installed over the latest SH4.

Data\Library folder: cameras.dat is radically changed - may cause lots of crashes or graphical instability.

Data\Menu folder: Menu.txt is radically changed - may cause crashes. Menu_1024_768.ini is radically changed - will definitely cause crashes.

Data\Menu\Gui folder: ReplayElements.dds changed - probably won't cause crashes but may cause graphical errors.

Data\Submarine folder: all sub *.zon files radically altered - may cause crashes and/or weird behaviour of subs.

If you adjust RFB it's no longer RFB anymore and no one - certainly not me - can help you if it starts to do weird things.

I will have a new version of RFB out tomorrow. Please just be patient.
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I'll just try to think, 'Where the hell's the whiskey?'"
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Last edited by Beery; 04-18-07 at 02:12 AM.
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Old 04-18-07, 02:16 AM   #89
Beery
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Quote:
Originally Posted by LukeFF
Presenting your starting crew config for the S-42...
That looks great! What file did you mod to get that? I still haven't had time to look for it properly.
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"More mysterious. Yeah.
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- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-18-07, 02:19 AM   #90
LukeFF
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by LukeFF
Presenting your starting crew config for the S-42...
That looks great! What file did you mod to get that? I still haven't had time to look for it properly.
It's /Data/Submarine/NSS_S42/NSS_S42.upc
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