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Old 04-17-07, 12:36 PM   #76
rknhorse
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Very cool
Downloading now!
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Ahead Flank Make your Depth **CLASSIFIED** feet smartly!!!


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Old 04-17-07, 12:42 PM   #77
melin71
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the game look total perfekt now. AA and stuff make the game amazing. i had to turn on vertical synk..i got some tearing in the grafik. so my fps at fixed at 60 now..but..it is 60 all the time..with MAX on. with 4 AA and 4 antristofig..1280*1024...did i say im amazed?

but i did miss some updates, buttons or at least keystrokes for wheater, distans, id ship, and the chrono fix! i hope some of this will get fixed in 1.3 patch. we do need one. the game looks great..but still buggs. but so far
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Old 04-17-07, 12:47 PM   #78
Deep Six
Ensign
 
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OMFG !!! The AA & reso fix rocks.....

I'm at the moment drooling over the museum pictures.....then did the run around pearl Bay....

I'm running
AAX16Q
Gamma correction
Transperency AA set at Multisampling
AFX16
VSync=On
Reso=1280X1024(Fixed)

And I'm getting 45FPS in Pearl !!!

I'll post screenies soon ......It looks absobally freakin gorgeous.....Devs you made MY day with the EYE-CANDY .....Phew!!!

Deep Six
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Old 04-17-07, 12:48 PM   #79
kakemann
Samurai Navy
 
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Default Searchlights? patch 1.2

Hi!

After playing a bit with the new patch I see that the DD's never use searchlights anymore. With the 1.1 patch whenever it got dark they turned on their searchlights, that was one of the cool features - but now they just cruise around in the dark!

Anyone with similar findings?
Hope it can be fixed easily!
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Old 04-17-07, 12:50 PM   #80
Carve
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The patch looks great!!! - Can't load any saved games - any advice?
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Old 04-17-07, 12:59 PM   #81
Ostfriese
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Quote:
Originally Posted by Carve
The patch looks great!!! - Can't load any saved games - any advice?
Load autosaves from the bases, they should work.
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Old 04-17-07, 01:12 PM   #82
sqk7744
Ace of the Deep
 
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Default Target Speed

Quote:
Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts
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Old 04-17-07, 01:15 PM   #83
FooFighters
Grey Wolf
 
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Default New 1.2 patch bug found

Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.



At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.



Anybody else has this problem ?
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Old 04-17-07, 01:15 PM   #84
ccruner13
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modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see.
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Old 04-17-07, 01:21 PM   #85
Carve
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Thanks
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Old 04-17-07, 01:28 PM   #86
Rilder
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Downloading, lets hope they fixed my TDC-international dateline bug.

That SD radar not detecting ships now will deffinatly lower tonnage I bet.
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Old 04-17-07, 01:28 PM   #87
Calbeck
Sailor man
 
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[FlouderFromAnimalHouse]This is gonna be GREAT![/FlounderFromAnimalHouse]
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Old 04-17-07, 01:33 PM   #88
maerean_m
Captain
 
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Quote:
Originally Posted by Gildor
Confirmed that pressing the "a" key does not initiate a CTD. Works beautifully.

I did a crash dive. Once I started to go under I hit the "a" key. A red arrow appeared on depth gauge showing the depth I was at when pressed. Of course momentum carried me deeper but the boys brought her up to the depth eventually.
The red "arrow" indicates periscope depth (for shallow water indicator) and maximum depth (for deep water indicator). You will notice that the red "arrow" is always displayed.

This red "arrow" existed on real submarines.

It was just an accident that you were at periscope depth at that moment when you pressed A.
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Old 04-17-07, 01:37 PM   #89
Egan
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Default

Quote:
Originally Posted by sqk7744
Quote:
Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts
Yep, everything was set up as I normally do when I play this mission (i use it for testing various mods,) Usually I get 100% hits. It's no doubt a mistake on my part, though. I probably forgot to update the tdc with some information.
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Old 04-17-07, 01:51 PM   #90
walsh2509
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Default Patch 1.02 ... Links At ...

http://www.bluesnews.com/
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