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Old 04-17-07, 11:16 AM   #61
ATR-42
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Salute UBI! nice work! really cleaned up NICE! (sitting at the port now)
mods loaded up well as well. except for small chrono mod.
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Old 04-17-07, 11:18 AM   #62
flintlock
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Quote:
Originally Posted by Gildor
Confirmed that pressing the "a" key does not initiate a CTD.
Must have been a tense moment as you held you breath, wiped the sweat from your brow, squinted and slowly inched your trembling finger towards that infamous "A" key on your keyboard.
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Old 04-17-07, 11:25 AM   #63
N.Soseki
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Default No sun flare

If I look at the sun I see this:



No flare!
Yes, latest patch 1.2 and latest video driver. Any suggestions?
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Old 04-17-07, 11:30 AM   #64
Spaxspore
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what vid card? ati doesnt support the feature known as bloom
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Old 04-17-07, 11:31 AM   #65
SteamWake
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Quote:
Originally Posted by flintlock
Quote:
Originally Posted by Gildor
Confirmed that pressing the "a" key does not initiate a CTD.
Must have been a tense moment as you held you breath, wiped the sweat from your brow, squinted and slowly inched your trembling finger towards that infamous "A" key on your keyboard.
Havent been that scared since they orderd me to take photos of my own base.

Anyhow I browsed the threads and readme and dident see the following issues addressed.

Was the "clipboard hang" issue addressed ?

Are we able to turn off the radar now ?

Lastly why not add a link or better yet paste the text of the patch notes into the anchor thread ?

Thanks
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Old 04-17-07, 11:35 AM   #66
N.Soseki
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Yes, it's an ati. Is it a driver problem? Maybe with new driver will be solved?
Thanks for your replay
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Old 04-17-07, 11:57 AM   #67
Egan
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Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
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Old 04-17-07, 12:02 PM   #68
Mikkow
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I just spent 30 mins looking at ships in the museum with high rez and FSAA. Then I jumped into some missions and noted that my radars worked (Very interesting to try out ). From some angles, and at any time with a bit of squinting, it really could fool me into thinking it was real.

My gaaawd the graphics are sooo uprated with this patch. Not that graphics is everything but, it's important. And fun to gawk at.

Well done developeromanians, this is the way to go!
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Old 04-17-07, 12:27 PM   #69
clayp
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Patch question..

Do you have to remove all mods before you install patch 1.2??
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Old 04-17-07, 12:29 PM   #70
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Yes and no...

Be safe and do it anyways some mods conflict others dont.
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Old 04-17-07, 12:29 PM   #71
Ostfriese
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Graphics are very nice, FSAA running properly.

Stop watch isn't fixed, I'd say.
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Old 04-17-07, 12:29 PM   #72
Meridian
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Quote:
Originally Posted by Egan
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.
On??? or did you mean you set the values to No?
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Old 04-17-07, 12:30 PM   #73
Quillan
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Is it required? I don't know. It's recommended at least. In SH3, the patches would not work if any files weren't original. Even if the patch for SH4 does work, you will wind up with problems if you disable any of those mods later (the files will be replaced with original versions of the patch 1.1 files). So the best thing is to always remove any mods you have installed, run the patch over the original unmodified files, then reenable the mods selectively. That way you can tell which ones work and which do not without updating the mods.
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Old 04-17-07, 12:31 PM   #74
subroc
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Brings new meaning to the term silent service.. thanks for the link!


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Old 04-17-07, 12:33 PM   #75
Egan
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Quote:
Originally Posted by Meridian
Quote:
Originally Posted by Egan
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.
On??? or did you mean you set the values to No?
Sorry, i meant 'No'. My fingers are working about a second before my brain today.

I saw an increase anyway, as I said. Didn't have any effect for me in 1.1
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