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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...
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#47 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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D/l'n now...
Next-up...which of my favorite 2000 mods will still work? btw -Modders' ![]() |
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#48 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
Uploads: 0
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Confirmed that pressing the "a" key does not initiate a CTD. Works beautifully.
I did a crash dive. Once I started to go under I hit the "a" key. A red arrow appeared on depth gauge showing the depth I was at when pressed. Of course momentum carried me deeper but the boys brought her up to the depth eventually.
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U-46: Oct 1943 off Portugal ![]() |
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#49 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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*patch d/l 28%.... come on, come on..(tap tap tap) |
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#50 |
Watch
![]() Join Date: Feb 2005
Location: Portland, OR
Posts: 28
Downloads: 0
Uploads: 0
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Salute all!
Loaded the 1.2 and tried a couple of things. My frame rate sucked initially, so I checked my nVidia settings. Seems the SLI is defaulted off again. I changed it to forced split-frame rendering and it seems to work. Doubled my FPS without a crash so far. Any additional guidance in this department would be appreciated. And thanks to the Dev team for the great work! |
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#51 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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![]() Quote:
![]() Mud
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#52 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...hlight=nhancer |
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#53 |
Watch
![]() Join Date: Apr 2005
Posts: 15
Downloads: 0
Uploads: 0
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I alt-tabbed back to the game post 1.2 to find this:
Somehow this ship had 'teleported' to my position? Incidentally the damage control screen showed no damage. Thay don't make em like they used to. Trip |
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#54 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol. Mud
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#55 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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Battery life still sucks and drains quickly. Hoping that the realistic battery life mod will work with the patch. Haven' tried yet
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#56 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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* might be alot of heartbroken newbie skips tonight. |
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#57 | ||
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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#58 | |
Watch
![]() Join Date: Apr 2005
Posts: 15
Downloads: 0
Uploads: 0
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![]() Quote:
I dived away and suffered no damage but not before I had pushed the ship backwards into another US vessel. No Sailors or ships were harmed in the making of this screenshot. Trip |
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#59 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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Two notes, for those concerned, on 1.2 from the notes posted on Ubi's site:
Note 1: The save games and replays that were made with older versions of Silent Hunter 4 will be incompatible with the new patch version. Note 2: In Base autosaving are compatible between original version and Patch Last edited by flintlock; 04-17-07 at 01:38 PM. |
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#60 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
Increases battery life dramatically. |
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