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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sink'em All
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I don't know about you guys, but doesn't it seem like it takes along time to reach periscope depth once the alarm is sounded or is it just me. Is there a way that some game files can be tweaked so the diving times are speeded up?
I remember reading somewhere that the average diving times for a fleet submarine during the war were as low as 35 to 45 seconds. In the movie "Run Silent, Run Deep" when the Nerka was attacking the Momo destroyer she dived in 32 seconds. Of course, that was a movie. cdrsubron7 ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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More than 35 seconds, i think 45 to 50
Us fleet boats are very large and it takes long to dive, its not like a VII boat ![]() In sh1 gato class 45 seconds in crash dive
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
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Yup...the Gato class takes longer to dive than the Balao class, that's for sure.
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#4 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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Could some of those differences be contributed to inexperience with the crews? It seems to me that German U-Boat crews were more accustomed to crash diving after enemy contact, whereas US sub crews tended to duke it out on the surface.
I'm probably 99% wrong but that other 1% is annoying me ![]()
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Well, here's another nice mess you've gotten me into. |
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#5 |
Sailor man
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In 45 seconds a frigrate can Flak the bum out of you and increase your depth rate, permanently.
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#6 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
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Try the "FTT" mod by Ducimus. He has modified the crashdive times to something like 50 seconds, among many other enhancement tweaks.
Regards |
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