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Old 04-13-07, 04:05 PM   #1
vanjast
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Default [WIP] Nav mod joy...


After head-butting the wall for '2 weeks', believe me this is a joy.....

The SH4 Sextant (this image is grainy - compressed bmp screen grab)


I've managed to get the sextant image overlay on the bridge (where it'll be used).
the plan is to make it a 'slide-out' similar to the torpedo tubes one. I did manage this, but something went wrong and it 'bombed', so I've restarted and doing it step by step...slowwwwwly !!!

More later dudes
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Old 04-13-07, 05:50 PM   #2
Skweetis
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Excellent! I look forward to this, as I navigate manually!
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Old 04-13-07, 06:02 PM   #3
vanjast
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Navigate manually ?? -- Game or reallife ?

anyway here's the plan.. with this mod.
(Picked from another thread)

-all the imaging has been done for SH3 (and is working)
-SH4 imaging is the current problem
-A new grid map has been made for SH3 (this is not necessary for SH4 as it has grids integrated on the map)
-The Sub icon has been removed for SH3 (still has to be done for SH4)
-The map zoom level has been restricted for SH3 (still has to be done for SH4) => this will prevent YOU from obtaining you exact position via map zooming although you will still have an approximate location.
-The Star charts (1939-45)has been compiled. SH3 has been checked for accuracy in this regard, and found to be accurate for use. SH4 must still be checked.
-The Sun almanac (1939-45)has been compiled. SH3 passed accuracy check. SH4 must still be checked.
-The Moon almanac is a big problem which has been resolved recently.Must still be check for SH3 and SH4.
-A Celestial Navigation educational document is near completion, but will probably have to go through a review!!

So S-h.1.t, I started this mod 6 months ago, and it's bigger than what I thought it would be. It's been a great educational thing for me, which will be great when used in game.

'6 months ago I cood not spel Naveegate.. Now I are one..'
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Old 04-13-07, 06:23 PM   #4
Skweetis
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In the game. Made the sub and tail graphics on the map invisible, and I navigate according to Kumando's manual navigation rules...

http://www.subsim.com/radioroom/showthread.php?t=106736

Im behind you 100%! And wish you the best of luck in your efforts.
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Old 04-14-07, 07:22 AM   #5
OS1Mac
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Good luck, Vanjast, and thanks for all your work so far! I'm really excited about chucking the gps over the side!

Quote:
In the game. Made the sub and tail graphics on the map invisible, and I navigate according to Kumando's manual navigation rules...

http://www.subsim.com/radioroom/showthread.php?t=106736
Skweetis, for clarification, you're using Kumando's manual nav rules in SH4? And I read the thread you linked to, but Kumando mentioned using a wind rose to take sights. I haven't noticed a "wind rose" in SH4, but maybe I'm blind or maybe he's referring to something else. Thanks for the help.
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Old 04-14-07, 07:43 AM   #6
CaptainCox
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Great job man. I can imagine that it is pretty complex stuff. Looking forward to it.
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