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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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[REL] Super Guns v1.0
**Released!** Super Guns v1.0 mod (previously Automatic Deck Guns mod v1.0)
Mod created by nvdrifter with TimeTraveller's Mini Tweaker utility The story: Recently, the US Naval Dept has developed secret, liquid-cooled automatic deck guns and nitrogen-cooled, high-speed AA/machine guns. Due to your exemplary service record, these super guns have been installed on your sub. You have been chosen to test these new super weapons in actual battle. Good luck. What's new in this version (1.0): -added high speed AA/machine 'gatlin' guns -increased all shell clip amounts and storage amounts to 32,000 -doubled shell travel speed of all AA/machine gun shells -shortened recoil time of deck guns. Will fire faster now This mod give all guns 32,000 round magazine clips, making the deck guns fire like automatic weapons. The deck guns will now fire about 1,000 rounds per minute. All other smaller guns will now fire between 2,500 and 5,000 rounds per minute, like a gatlin gun. Total storage for each type of shell is now 32,000. This mod is for the Quake player in all of us. Have fun. ![]() **Shell damage amounts were not changed in this mod** Download here: http://hosted.filefront.com/aragorn155/1928452 Last edited by nvdrifter; 04-09-07 at 10:42 AM. |
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#2 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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:rotfl:
uber bullet submachine gun ![]() |
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#3 | |
Stowaway
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#4 | ||
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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#5 | |||
Stowaway
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#6 |
Stowaway
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But I'm telling you, the high-speed machine guns shred fishing boats in a few seconds.
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#7 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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Holy smoke - will you look at that...
now I can write my name on the side of that destroyer ![]() many thanks |
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#8 |
Helmsman
![]() Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
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was the flickering fixed in this version ?
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#9 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
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Epic. :rotfl: :rotfl: :rotfl:
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__________________
There are only two kinds of ships. Submarines and Targets. |
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#10 |
Seaman
![]() Join Date: Apr 2007
Posts: 31
Downloads: 18
Uploads: 0
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![]() ![]() HEHEHEHE...... ![]() Nice! Jeff |
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#11 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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Is that a heavy cruiser?????
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#12 |
Rear Admiral
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I can already tell this is one of those mods you load up for a single mission wearing a silly grin, and end up laughing your butt off for 10 mins afterwords
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#13 |
Stowaway
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Whoa...anyone give me some help installing and running this mod?
I have the JSGME file in the SH4 folder, but I cant get it to load the mod. |
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#14 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
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__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#15 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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The only problem I've found with this is that it needs a burst mode or a serious recoil inhibitor. The crew seems to have trouble staying on target firing on full auto.
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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