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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2005
Posts: 78
Downloads: 38
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I've been seeing alot of threads concerning the inability of some skippers to sink > 40K tons of shipping per patrol. Or the fact that they are constantly harrassed (in certain areas) during the day time. Or the fact that the torpedos often don't function properly.
Well...Read the partol logs my friend. You'll find that in one case, the Batfish: Batfish's war operations span a period from 11 December 1943 to 26 August 1945 during which she completed six war patrols. She is credited with having sunk nine Japanese ships totaling 10,658 tons while operating east of Japan, in the Philippine Sea, Luzon Strait, and South China Sea. 10.6K tons. Thats it. 6 Patrols!! SD Radar / (Air to Air) This was a very basic unit. Operated from the conning tower, the SD radar was only vaguely directional. It was capable of warning that a plane was within about 6 miles of the boat, but couldn't really pinpoint a bearing, or give much in the way of information. Late in the war, SD was replaced by SV radar. The Batfish is shown with SD Radar. 1210(Y) Submerged to 400 ft. to test ship for water-tightness. No abnormal leakage.(balao class) Forced to slow to 2/3 speed. It appears as if "Standard" was the standard speed for making long distance hikes. |
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#2 |
A-ganger
![]() Join Date: Mar 2005
Posts: 78
Downloads: 38
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The patrols ALSO show that they were staying submerged most of the day while in the patrol area. Submerging around 7 and back up around 1700. They also made great use of both radars. I'm reading that they would submerge and still be able to use the surface radar up on the mast. I wonder if this is possible in the game at periscope depth? Anyone get radar contactss while submerged? Maybe you have to trim your depth so the masts all poke out?? MOD up a button for that depth maybe??
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#3 |
Lucky Jack
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Thus far with the game set at 100% it seems that realism is created very well. Currently I'm satified with the realism aspect. But, like anything else, a tweek here and there never hurts.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
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I can deal with the aircraft, torpedoes, and difficulty. I just want the bugs fixed. Radar didnt shut down the moment a boat turned south, and the position keeper wasnt meant to only work on the starboard side, etc etc.
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#5 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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I am sinking too many ships. I am getting 30k a patrol roughly with full real ticked except for manual tdc. I don't think there are enough dud torpedoes as there were in real life. I also think those ships that appear on the map are way too often and help me find too many ships that I would otherwise never find.
It seems to me that in real life, the two main problems were faulty torpedoes, and finding a target rich environment. What do you all think? I know its certainly not too real for me. I would be happy with even more realism. ![]()
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#6 |
Navy Seal
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Switch to manual, skipper. Guaranteed to make kills 50% more challenging and 100% more satisfying :p
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#7 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
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Its better than SH3 - But if I have a TDC in my S-Boat with a stadiometer, ASW aircraft that see in the dark without radar with unrealistic patrol parameters and depth charges with unrealistic performance to name but a few then NO its far from realistic.
But the MOD team are on the job. |
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#8 | |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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#9 |
Watch
![]() Join Date: Apr 2007
Posts: 22
Downloads: 0
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I cant say if it is too real just yet. Im still on my first patrol and it will take a few more days to get there (Im tring not to use time compression). But I am supprised at all the little details in the game.
I just noticed the water comming out the sides of the ship is realistic in graphical way as well. Water will enter the holes and when the wave goes down a ton of water spouts out of the holes. However after a little while the water comming out dies down and even stops. But as soon as the hole is covered by a wave, more water starts pouring out. Neat. Now.. if they would show the entire crew passed out at their stations when they are all asleep and not following directions and this game would be as real as it gets. |
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#10 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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I guess I'm pretty happy with the realism aspect of the game when I played it. (I'm just waiting for the next patch and will go back.)
I like the physics of the sub, the detail and all the other graphics and gaming realism. I know it's kind of unusual (re: impossible historically) to sink this much tonnage....but when I go back to the game after the patch I'll be using manual so the tonnage will drop. Cool enough, imo. Besides, I also expect the modders will tweak these aspects, too, given time. I don't mind waiting. ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#11 |
Subsim Aviator
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im happy with the realism for the most part.
my 4 biggest complaints about the realism (and the game in general) 1. The lightest damage to your sub means you cant submerge without fear of sinking like a stone. 2. There are WAY too many contact reports IMHO... many many many more than in SH3 this not only fills the ocean with little contact reports but its probably the reason the message log takes so long to open up 3. The planes fly over and spot you in pitch dark with no radar and drop laser guided precision bombs on you. well - thats what it seems like. 4. Depth charge attacks lethal radius is too large. In SH3 you could take a little bit of a beating at least - but in SH4 its a one shot one kill thing to be depth charged - probably because of the damage control - it senses the slightest damage and your done for if submerged. |
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#12 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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My biggest gripe is sitill the shear volume of targets made available to me. Im i a uber S-Boat I guess because of the TDC and stadimeter, but outside of that I im full 100% from the roota to the toota. Im geting about 20k tons a patrol with a lot ofhelp from my deck gun. The fact Im using mk 10s help too because Im not having any duds since I only use contact fuses and get in close.
I dont play around with DDs and I have a relativly hard time raping escorted convoys(I try and play realistically so I dont abuse the AI). I live an die by the small 1 or 2 ship contacts. There are so many I can just hang around until my deck gun is empty. About 90% of my kills are handed to me by COMSUBPAC contact reports...thats way too many 'gimme's. I'd like smart positioning along sea-ways and aroun dbusy ports to mean more. Make me think a little, move into position, wait it out, sweat it out, question my thinking and then maybe get some action sometimes. I want to see traffic patterns change in response to sinkings, increases in escorts in hot areas, etc. |
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#13 |
Medic
![]() Join Date: Feb 2007
Posts: 164
Downloads: 9
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actually the Batfish made 7 patrols sinking 12,332 tons, but damaged a whole heck of alot of ships, and she started in 43.
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![]() U.S.S. Batfish "The champion Submarine-killing sub of WWII" Official tonnage: 12,332 Sank 3 subs in 3 days |
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#14 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Depth charges have been one-shot kills for me, also, and anytime an aircraft is spotted, if i don't crash dive, there's a 50/50 chance I'll be hit and receive at least enough damage to make it impossible to continue with my patrol since, even after repairs, the sub will continue to sink unless tanks are blown.
The amount of damage wouldn't bother me as much if every single plane didn't immediately zero in on me. |
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#15 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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If you're in a Gato, and espeically if you're going fast, you'd make a pretty easy target.
Big boat, big wake, slow dive...planes should always make you nervous, general rule really should be to crash dive. Airplanes should be your worst nightmare everytime. Now maybe they shouldnt see you everytime, but you should be diving everytime, no questions asked. Just consider the game keeping you honest ![]() |
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