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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#17 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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The honest answer is that it depends on how the testing is going. I suspect there's quite a lot in 1.2, and the Devs will want to make sure it's performing correctly before releasing it.
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#18 |
Captain
![]() Join Date: Apr 2002
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The Steps needed for a patch to be released:
1)Devs create a patch build 2)Beta testers test patch build...crunch some bugs 3)Devs create a new patch build 4)Beta testers test new build...crunch more bugs 5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied 6)Devs send patch candidate to Publishers QA 7)Publisher QA passes the patch and patch is released and sent to download sites or: 8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites. Which is why you get "when it's done" as an answer. It's not the Devs call on when to release a patch. It is almost always up to the Publisher. (Unless the Devs ARE the Publishers). Finally,the more bugs that are on the "to fix" list,and the more features that might be added means longer testing times. And if (which is a real big IF) they also intend on adding more video cards to the "supported list" than that will take even more testing time. (Though that might get it's own specific patch down the road). I doubt even the devs could give you an honest answer on when the patch will be done. There are just too many variables involved. (Now watch them prove me wrong and have the sucker out next week...*lol*). |
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#19 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
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Ok, I need some help here.
I just cant seem to find 'soon'. I found April, May, June, and July but I just cant fine Soon on my calendar. ![]()
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#20 | |
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
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1)Devs play golf. 2)Loser of dev golf makes a patch build. 3)Intern checks that the patch build doesn't crash his computer immediately upon installing. 4)Devs play more golf. Interns caddy. 5)Loser of golf game sends patch to UBI for release. 6)Intern at UBI puts it on the intarwebs. 7)Gaming community beta tests, discovers newly added bugs, complains in forums 8)Return to step 1. That's more like it. -m |
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#21 |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
Posts: 49
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13 April, 1145 in the morning.
(Not gonna specify timezone though). I reckon they want to get a few major gripes fixed, but won't cure anything like the majority... 'A' crash will take 5 minutes, mission/signals clipboard a few hours once they learn to edit the contents down to size when it's updated. Round off with a few things the modders here already fixed - battery life, fuel consumption, aircraft numbers and lethality. Maybe (shock horror) type a quick readme up that makes up for some of the missing info from the manual - finito! If I were a dev/UBI and wanted to boost my rep at this point, I'd probably fix the 'A' crash and similar (give that to the trainee) whilst I had the major effort on upping the graphics - personally that's not my preferred option by a long way, but I think running at 'true' res and with AA working (and all that other video 'fluff' that so many under 30's deem essential) will do UBI more good than ensuring the 'fast' torps run as advertised, or fixing the stad. |
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#22 | |
Swabbie
![]() Join Date: Apr 2007
Location: Pocklington York
Posts: 9
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#23 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#24 | |
Stowaway
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![]() Simon |
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#25 |
Bilge Rat
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I KNOW this is OT,
but for any of you Futurama fans out there, the earlier posts in this thread reminded me of: Bender: "Aww, this is the greatest nanosecond of my life! No, this one is! No, this one. Wait! That one was... slightly worse. Ah! So for so good on this one!" |
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#26 | ||
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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lol |
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#27 | |||
Grey Wolf
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ps: it seems to be true, so ![]() |
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#28 | ||
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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#29 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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#30 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Huh! Turns out the old saying really is true.
"Those who don't know, talk... while those who know, don't talk. " Who'da thunk it? JCC |
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