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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
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Should japanese cruisers be able to accelerate at 1knot or more per second? That seems pretty quick for such a large ship. The BB's seem to accelerate pretty quickly too.
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#2 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
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I've seen DDs stop in about 1 sec. and then go backwards just as fast.
I think its the devs way of eliminating ship collisions. When 2 ships get very close, one will react this way to avoid hitting the other.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
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That may be well and good for avioding collisions but when lining up a shot at close range against a very slow cruiser, then have it sprint away at warp speed is a little irritating. I wouldn't think that is possible. I could maybe accept a DD ripping away pretty fast but not a cruiser, battle ship or carrier.
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