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Old 04-02-07, 09:59 PM   #16
duelen
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sorry for being a noob but where does it say the AOB on the PK?

also, isnt there a bug where the PK does not show the AOB on port
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Old 04-02-07, 10:07 PM   #17
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Dofus type question:

Does the 3:15 rule work for imperial measurments? Works great in metric, but I honestly havent tried yet in imperial, so im just asking.
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Old 04-02-07, 10:23 PM   #18
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Quote:
Originally Posted by Ducimus
Dofus type question:

Does the 3:15 rule work for imperial measurments? Works great in metric, but I honestly havent tried yet in imperial, so im just asking.
3:15 for Metric... 3:00 for Imperial.

It works wonders with my Imperial. At 3 minutes.. I check to see if the distance just barely made it to the next 1/10th of a NM. For instance, I've had a lot just barely hit 0.5nm but not quite in the middle of 0.5nm. They were doing 9 knots (instead of 10). On the occasions I had a full 6 minutes to double check it came out exactly as predicted.

Of course, I have map contacts showing since my Stadimeter is quite screwy.
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Old 04-02-07, 10:26 PM   #19
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Thanks. I really need to write that down.
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Old 04-02-07, 11:00 PM   #20
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I`ve tried many different methods, IMO: none of which suits me. Almost had some success on that AOB-Time method of which was earlier made a tabell of, but mostly the enemy is somewhat un-routined in his movements, which keeps getting me loads of misses and minutes of speculating and frustration as I dive away from a furious and angry destroyer of which captain seems to have a fetish at ramming antique subs..

Still, the distance measure thingy in the map is totally weird, you kno, the scale thingy. First step forexample, is 310 meters, second step can be forexample 567 meters.. so I am still left to guess how much distance he travelled at those 3:15.. Plus, 3:15 is a huge waste of time, I can barely get close enough, let alone get accurate readings. Sure I`d like to guesstimate speed and do fancy map drawing.. As soon as I can have just as many hundred hours like the other TDC hardcore`s here has?? My Tactic`s are all based on quick but thought off actions and a quick escape, not a vacation in the enemys backyard..

I got no idea how many misses I have had with torps just because half a knot more or less on the speed.. Let alone, sometimes the TDC is simply just not working, it does not put in the correct speed even if correctly measured and put in, I have to manually raise the speed in the attack map and simply shoot valueable torps based on my gut feeling.. Same problem occurs in SH3, and it seems it all happens just because the enemy ship passes 0 degrees in my periscope?? :S
Donno about realism, but I don`t wanna leave it anyone to decide for me if its fun to use 2 hours clicking on speed comp button like a mad man, dodge planes as if they were bugs on the highway. Only to miss with every single torp on a fat merchant/tanker. Sorry, but that simply just does not cut it for me. May sound like double morale.
So, IMHO: manual tdc? Yes! But to a certain extent! I dont want to sit there and do math`s all day long while a Carrier goes right past my intercept course and get my ass fired just because of something of which should have been corrected a while ago..


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Old 04-02-07, 11:41 PM   #21
duelen
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tell me what im doing wrong...
Im testing in the torbedo tutorial in game and the PK always says wrong stuff

1 i identify as mogami or w/e
2 i get range
3 speed as 9
4 AOB around 90

so I check the bearing on the PK to the periscope and its always off by around 10-15. whats up with that?
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Old 04-03-07, 12:10 AM   #22
NefariousKoel
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RedHammer...

If you're using the 3 minute (3:15 for metric) rule, use the map tools. As I said before, I keep "show on map" difficulty since the Stadimeter is screwed for me.

Anyway, in this case - take the pencil. Zoom in on the ship you're targeting until you can see it's shap instead of a symbol. Bring up the stop watch, which is accessible by left-clicking once on the periscope tab, then L-cliking on the stopwatch symbol. Now take your pencil and make a mark right in the center of the target ship and smartly right click to get rid of the pencil and click the stopwatch to get it started.

A bit before 3 minutes have passed (I prefer Imperial), zoom in on the map around your target, take the pencil again, and make another mark right in the middle of it when the timer hits 3. Leave the stopwatch going in case you can get a 6 minute in for double-checking.

Now, click on the Ruler. With the ruler tool ready, click on your first pencil mark, then aim for your second one (the 3 minute mark). Multiply that amount by 2 and drop any decimal points. That is it's speed in knots. Ex. - 0.6 nm = 12 knots.

Note: I generally check exactly how far the bar is (in this example) from 0.5 to 0.6nm. If I see that my second mark just barely makes it to 0.6nm but not in the middle of that range on the ruler (ex.), I subtract 1 knot off the end result.

If you manage a 6 minute test, it will run true every time. Just drop the decimal point on range and that's the speed in knots after 6 minutes.
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Old 04-03-07, 07:47 AM   #23
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Quote:
Originally Posted by duelen
tell me what im doing wrong...
Im testing in the torbedo tutorial in game and the PK always says wrong stuff

1 i identify as mogami or w/e
2 i get range
3 speed as 9
4 AOB around 90

so I check the bearing on the PK to the periscope and its always off by around 10-15. whats up with that?
Sounds like a slight miscalculation on speed. Depending which way your PK is off by 10-15, readjust your AOB until PK looks and stays to what you see out of the scope. Once that is completed, your solution for a hit should be pretty good.
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Old 04-03-07, 08:10 AM   #24
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here its lots of maths again.. sorry, not my turf. I didnt quite get your explanation.
And as I said before, I am terrible at maths, got the worst possible rating/character at school, and the only math I can do without calculator is adding and degrees stuff (Intercept course of 90 degree.).. Sorry, but I dont wish to alt+tab the game to open the calculator, just to get a simple shooting solution, as well as getting that sound card problem when I do alt+tab+ risking the game hanging up or perhaps even ctd :S

It`s that simple.. I dont want to do heaps of maths just to sink a AI ship in a computer game.. I am willing to use TDC because it adds to the pleasure of sinking ships. But not when it requires 6 minutes (And I thought 3 minutes and 15 seconds was bad.. While i am trying to add numbers and substract, etc etc, Jap destroyers will be over me in a second!) Just to get a somewhat fair shooting solution on a pathetic merchant..

Sorry again for taking your time and not understanding your explanations quite.
But my maths are really really terrible atm, and if the game cant deliver gameplay as promised (it`s for 7+ kids.. Why is it that hard for a 19 year old??) You shouldn`t bother trying to explain math`s to me, You`ll loose me after 5 sentences.

By all means, I am not critizizing the dev team for making a ****ty game, when they had such a short time to complete it. But uhm.. Making atleast TDC work could have been one of the top priorities? :P Why add a I-400 and A Dutch Ghostship while totally leaving Narwhal out of the question... Exactly, We don`t know.


S! To all


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Old 04-03-07, 08:34 AM   #25
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Quote:
Originally Posted by PeriscopeDepth
I wish there was blade counts too... But there's not. Distance = Speed X Time is realistic enough for me. It's not tough to get a good range/AOB with practice. You can then use error in the position keeper to adjust for speed.

PD
why the turn count is not possible in SH4? not even under the periscope depth?
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Old 04-03-07, 08:54 AM   #26
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I made a small instructions to friend:

http://img153.imageshack.us/img153/4...gettingcv7.jpg

kohteen kulkureitti = target's course
havainto = observation
suunta = bearing
etäisyys = distance

hope thats enough information, and im sure you get the point. You should wait 60secs between observations, and fire torpedo when target is front of you (bearing 000). You can find all tools from game, i just made that with autocad at work because i was bored.

You need to do little preparation with your position versus target before you can use this, and you must stay still with your sub.
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Old 04-03-07, 11:08 AM   #27
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RedHammer..
The only math involved in the 3 minute rule is multiplying by 2.
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Old 04-03-07, 01:55 PM   #28
duelen
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yea, you should witch to auto tdc or w/e its called. just look in periscope and wait for the green.

Or, I have been getting great shots using the attack map. It shows where your torps will go, so if it shows it leading, i reduce speed and adjust AOB.
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Old 04-03-07, 02:52 PM   #29
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Quote:
Originally Posted by AVGWarhawk
This is how I do it. I get distance and AOB. I then guess on the speed. I click the PK. If the PK shows AOB changing to fast as to what my scope is showing, I know my speed is off....either fast or slow depending how the AOB has changed since first input. I adjust the speed until the PK shows AOB not changing as I progress towards the target. In other words, if my PK AOB does not change I know I have the speed down to actual speed.


Another way to explain. If I show the AOB at 90 degrees. speed 8kts and feed this to the PK I watch actual scope and PK movements. If the AOB starts to move higher than 90 degrees yet my scope still shows me at 90 degrees then I know I have judged the speed to fast. I drop it a kt or two and watch it again. Once that AOB stays consistent with what I see I know my speed is correct.
Excellent method, thank you! I just tried this out and it worked perfectly.
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Old 04-03-07, 03:17 PM   #30
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Quote:
Originally Posted by AVGWarhawk
This is how I do it. I get distance and AOB. I then guess on the speed. I click the PK. If the PK shows AOB changing to fast as to what my scope is showing, I know my speed is off....either fast or slow depending how the AOB has changed since first input. I adjust the speed until the PK shows AOB not changing as I progress towards the target. In other words, if my PK AOB does not change I know I have the speed down to actual speed.


Another way to explain. If I show the AOB at 90 degrees. speed 8kts and feed this to the PK I watch actual scope and PK movements. If the AOB starts to move higher than 90 degrees yet my scope still shows me at 90 degrees then I know I have judged the speed to fast. I drop it a kt or two and watch it again. Once that AOB stays consistent with what I see I know my speed is correct.

That is how I do it anyway. I use the time piece to determine when dinner will be ready

This sounds pretty good, especially if playing without map updates (which I'm going to try *shudder*)
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