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Old 03-28-07, 08:21 PM   #76
-Pv-
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"...Don't know why I didn't figure that out sooner, but once I got off Silent Running, damage got repaired pretty quickly, even without a dedicated damage control team..."

Yup. Silent running isn't silent when you have crews banging away on stuff. Was the same way in SH3. You have to turn off SR or even with a repairable sub and assigned and enabled crew, no repair. Of course you have to way this against the enemy hearing your efforts and renewing the attack.
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Old 03-29-07, 02:01 AM   #77
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i finally realised why i always died in situations where i thought i should not.
time to flooding will show as 22 minutes, and time to repair as 28.
swapping in fit crew for the injured in that compartment has no effect.
turning the damage controll team on and off. increasing or decreasing theyre numbers has no effect either.
even if you only sink to something like 50 feet and repair all the damage, you die after 22 minutes anyway.

basically im guessing its meant to be catastrophic damage. and anything you do after receiving it is pointless.

however in one other occaision i must have received light damage to the hull and the crew were actually able to stop the flooding. my sub behaved fine after this down to depths of 200 feet.

it seems that in the first instance. nothing what so ever has any effect on flooding.
in the end i turned the damage controll team off. came off battle stations.
flooding in 22 time to repair still 28.

so not being able to surface i sit on the sea for 22 minutes, and die.
i can only assume some damage is meant to be so devastating that you cannot repair it.

those are some powerfull AA machine guns on the backs of those cargo ships...
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Old 03-29-07, 02:04 AM   #78
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heh yea and ive unloaded my entire stock of aa ammo on a freighter without one explosion..out of torps and deckgun what else but try to detonate something..random crap explodes all the time
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Old 03-29-07, 02:25 AM   #79
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Both my prop shafts were badly damaged... they would repair slowly... then go back to the original dmg.. I couldnt turn the sub either.. I thought that was odd.
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Old 03-29-07, 05:10 AM   #80
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I think the damage control not work very well.... i'm waiting a patch... a big patch thi simulation is ..... I have not words
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Old 03-29-07, 06:27 AM   #81
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Quote:
Originally Posted by -Pv-
"... Bulkhead seems to be the hard item to repair, what is this ? The hull or the pressure firewalls ?..."

Bulkheads are the walls between compartments. They are like the studs in the walls of your house. They provide the structual strength of the sub. When they are damaged, the support for the skin of the ship is not as strong. It's like the wind blowing against your house when the wood inside your walls is cracked.
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Thanks... , the problem was the traslation.
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Old 03-29-07, 06:37 AM   #82
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Quote:
Originally Posted by 9th_cow
i finally realised why i always died in situations where i thought i should not.

time to flooding will show as 22 minutes, and time to repair as 28.
swapping in fit crew for the injured in that compartment has no effect.
turning the damage controll team on and off. increasing or decreasing theyre numbers has no effect either.

even if you only sink to something like 50 feet and repair all the damage, you die after 22 minutes anyway.

basically im guessing its meant to be catastrophic damage. and anything you do after receiving it is pointless.

it seems that in the first instance. nothing what so ever has any effect on flooding.
in the end i turned the damage controll team off. came off battle stations.
flooding in 22 time to repair still 28.

so not being able to surface i sit on the sea for 22 minutes, and die.
i can only assume some damage is meant to be so devastating that you cannot repair it.
Correct... i sopupose those was slow but lethal damages.

I think so the team intoduce a more "long way" to die than in SH3.

The main problem is, the lethal damages occurs near to always you was hited.

The problem is you receive a lethal damage by depth charges exploding so far, unrealistically far, and the damage is near to always lethal.

I think so it reduces a little bit the game interest, the lethal radius of the depth charges is too big, and damages near to always finish into an uncontrolable flooding.

Then i mede the cnages i described into the page 3 of this topic... if you want to fix this behaviour, just use the files i put there in the page 3 of this topic.

You will have lot of damage, but not all floodings will be lethal, most of floodings become controlable now.


Last edited by Redwine; 03-29-07 at 07:06 AM.
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Old 03-29-07, 09:01 AM   #83
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I was showing a friend SH4 last night, and tried the quick mission to get Yamato in port. I ran in on the surface at flank, shooting up stuff, lol. A DD started shooting at me, I fought him with the deck gun. I sank a fleet DD, and I got hit at least as many times as he hit me. The DC screen was covered with red. If anything I think the player sub is too hard to kill considerig the amount of abuse on the surface I can take, that or the DDs are way way too fragile. Likely it's a combination of both. I actually repaired everything after fighting my way in on the surface and sinking 2 DDs. The 2d I put a fish in as it tried to run me down from dead astern. It slowed to a stop a couple hundred yards from ramming me, lol.

Regarding DC damage, how is it with fully realistic IJN DCs in place? With the real sink rate (very very slow) and weak charge? I bet with the DCs fixed to realistic values much of that damage just wouldn't happen since they'd almost need to contatct the hull to make the kind of damage seen normally in vanilla SH4.

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Old 03-29-07, 10:24 AM   #84
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Quote:
Originally Posted by tater
I was showing a friend SH4 last night, and tried the quick mission to get Yamato in port. I ran in on the surface at flank, shooting up stuff, lol. A DD started shooting at me, I fought him with the deck gun. I sank a fleet DD, and I got hit at least as many times as he hit me. The DC screen was covered with red. If anything I think the player sub is too hard to kill considerig the amount of abuse on the surface I can take, that or the DDs are way way too fragile. Likely it's a combination of both. I actually repaired everything after fighting my way in on the surface and sinking 2 DDs. The 2d I put a fish in as it tried to run me down from dead astern. It slowed to a stop a couple hundred yards from ramming me, lol.

Regarding DC damage, how is it with fully realistic IJN DCs in place? With the real sink rate (very very slow) and weak charge? I bet with the DCs fixed to realistic values much of that damage just wouldn't happen since they'd almost need to contatct the hull to make the kind of damage seen normally in vanilla SH4.

tater
Interesting, sure we need more experience, may be the sub is to hard under ships shells, but under the original default depth charges is too fragile... almost the depth charge are too powerful in radius.

May be you was hited by a low power shell ? I was reached one time by a single shell and when dive, my sub was losed...
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Old 03-29-07, 10:33 AM   #85
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Tank like behavior in Surface engagements are a balance hangover from the SH3 engine. Try simply surfacing near 2 or 3 DD's and clicking your stopwatch in both SH3 and SH4 and you will see what I mean. The amount of abuse they take, while still maintaining a claim to be called a sub, is incredible. IRL, a hit or two and they would just be another leaky boat at best.

In SH3 I dealt with it by simply playing submerged, it remains to be seen how things shake out in SH4.
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Old 03-30-07, 03:14 AM   #86
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so my radar kept getting broke more and more causing a ton of people to get dead. well i didnt have my dmaage control team online anymore because it was my makeshift sick bay. so now my radar got destroyed. I DONT HAVE A RADAR SYSTEM ON MY BOAT
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Old 03-31-07, 08:49 PM   #87
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a DD rammed me and blew up, he did almost nothing to me


WTF?!?!?!?!?!?
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Old 04-01-07, 07:36 AM   #88
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Quote:
Originally Posted by D'biter
a DD rammed me and blew up, he did almost nothing to me


WTF?!?!?!?!?!?
This would happen in SH3. Seems to be a carry over. Someone in the wonderful modding department will mod out that issue be sure.
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Old 04-01-07, 08:33 AM   #89
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Quote:
Originally Posted by phloon
Also, there seems to be some weird bug or misunderstood feature which causes damaged equipment to break again after being repaired. This is most commonly seen with the crew death problem and may or may not be related (though I'd love to get to the bottom of that issue).
That just occured to me, too. I kept posting here about repairs made during a refit magically got damaged again. If the items were destroyed, then the bug is not that the condition went back to "Damaged," the bug is that it showed as repaired in the first place! I guess it only makes sense that refit facilities like Midway aren't necessarily outfitted with new periscopes and artillery. I guess some damage requires putting in to port.
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Old 04-01-07, 09:05 AM   #90
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In the Yamato mission (the quick mission one), I was hammered by multiple DDs. Literalyl every single item was red, the only variability was how red. There is just no way I should have sank him before he sank me on the surface. I could see if he wasn't hitting me, but he was.

You are probably right regarding the IJN DCs though since we know they are something like 2X more powerful than they were in RL.
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