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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Officer
![]() Join Date: Sep 2002
Posts: 245
Downloads: 0
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THank you, Ducimus!
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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#47 | ||||
Rear Admiral
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One thousand aplogies!
I GOOFED! Well.. sorta ![]() I discovered two problems with the SD radar. One was my fault, the other, isnt'. The problem that was my fault. I raised the min height too high. Im not sure if it was allowing planes to fly below your radar (quite literally), but i didnt need to raise it to 40 meters. Logic would dictate that judging by the rec manual one should. but this just isnt how things work out. The problem that wasn't my fault. The radar, (even before my min height goof) was/is totally unreliable. There are some adjustments i originaly didnt want to make, but after having lots of greif that only an airplane can give, with no warning other then "aircraft spotted" i decided that i needed to get more heavy handed in my apporach with this. To that end, i changed my philosphy from "minimal tweaking, leaving most of waht the devs intended intact" to "time to just rethink this Mo'Fo into something else". So what i did was i took the view of the SD radar being nothing more then a Metox/Naxos Radar warning detector, only in in reverse - and just for planes. So i borrowed some settings from SH3's metox/naxos. So here's what i changed. Quote:
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Because i removed the randomness (or so i hope) from the SD radar, i felt compelled to lower the max range, and as you can tell, the max range on the radar was orginaly fairly large. 55,560 for early war, and 111,120 for late war. Not a big deal considering the random element involved. so heres the file (also linked in the original post) http://www.ducimus.net/sh4/release/SD_Radar_Fix.zip You should be able to install it mid patrol without a probem. Now if it will take effect right away or not, i don't know. In SH3 it would, in SH4 im not sure. |
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#48 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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In version 1F2 you say you've re-enabled the snorkel depth command and renamed it Radar Depth, and changed the depth from 15 to 12.2 I assume this is a command to take the sub to that depth, similar to periscope depth so that the sub is submerged but the radar mast is sticking out so it will function. Am I correct so far? If so how do I use it? I see no commands in game for this function. What am I missing here?
BTW I like this mod alot, good work! |
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#49 |
Rear Admiral
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It's the semicolon key.
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#50 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Thanks
was wondering why you dident add that to the help menu. Sorry to bombard you with questions but Im trying to learn the file structure. Last edited by shad43; 03-30-07 at 04:53 AM. |
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#51 |
Watch
![]() Join Date: Mar 2007
Location: Poole, UK
Posts: 28
Downloads: 20
Uploads: 0
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This is awesome Ducimus, thanks. It's prompted a post from me, whcih is a rare event
![]() It might be just me, but after installing this, I now get CTD when using ext. cam to go underwater. Might this have something to do with the underwater viz fix and me trying to force settings with the card drivers? I don't want to uninstall it. It makes waiting for 1.x patches bearable ![]() PC SPECS: Intel Core2Duo 6700 4Gb DDR2-667 RAM ABIT AW9D-MAX 2x250Gb SATA2 in RAID0 Vista Ultimate (yes, it works fine, thanks ![]() Nvidia 8800GTS 640Mb DDR3
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#52 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 50
Uploads: 0
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please help me to get the captains bunk to find, after i instal this mod
it seems i have only one camera point in the command room |
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#53 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Hi Ducimus,
First patrol with latest version of your mod install. I think something's out of wack with the SD fix, I had an SD installed on my boat and the first warning I got of several (3) aircraft was visual contact. Not one radar call. Does the SJ need to be installed for the SD to work? IIRC, in stock the crew would still call out aircraft (and ships of course) with just SD. I have other mods installed, but yours is the only one that alters the sensor settings. PD |
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#54 | ||||
Rear Admiral
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Im thinking it's one of the two you mentioned. I havent been running any underwater fix, nor forcing any settings on my card drivers and havent had any crash's. Quote:
http://www.ducimus.net/sh4/release/SD_Radar_Fix.zip Or the one that was orginally packed in the mod that i goofed on? |
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#55 |
Rear Admiral
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Just FYI, i am following up on the SD radar again. I found a better way to test what im donig and im getting better results. I beleive ive found one problem with the height of the radar (it scales a bit differently then the SJ), and im trying to gauge its behavior. For example, i *think* the SD shuts off when you turn off the SJ radar. Im testing that now to be sure thats what im seeing (primarly by temporaraly nerfing the hell out of the SJ radar so the only radar results im getting are from the SD)
I'll have more info in a bit. |
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#56 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
Uploads: 0
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Yeah, something is definitely off. I had both SD-I and normal SJ in my Gato class (June 1942) and was not getting aircraft contact reports. I then started a test campaign with just the SD-I and no SJ with the same results. Probably nothing you don't already know but I thought I'd throw it in just the same.
Oh, and this was with the SD fix you linked a few posts up. |
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#57 | ||
Watch
![]() Join Date: Mar 2007
Location: Poole, UK
Posts: 28
Downloads: 20
Uploads: 0
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Probably one of the hard coded CTD's *cough* ![]()
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#58 |
Rear Admiral
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Ok heres an update, i tink i gota handle on it now.
This bugger has defied all logic and reasoning. I mean, ok. min height of 6 meters (stock). If you look at the rec manual, ships are alot higher then that. Putting two and two together, you figure,.. ok whats the average maximum ship height? Enter some abitrary figure, and you think problem solved. That was my first attempt. WRONG. What ive learned is that the min height variable on this radar is SUPER.. and i mean SUPER sensitive. If you enter 6 meters min height, your right back where you started. If you enter 9 meters min height, you get no contacts. So back it off to 8 meters and its as if it were the 6 meters min height. SOme ships you pick up, some you don't. Ok.. so 6 is too low, and 8 it still works, but 9 it doesnt. So the figure lays in between 8 and 9 right? I make the min height 8.5... guess what.. radar doesnt work. So this is my new working theory (IE,im guessing and pulling this out of my ass, its the only explantion i can come up with) ![]() Im thinking theres a small incline of an unknown degree that radiates outward. (think in terms of geometric shapes) The farther you are away from the center of the radar transmission (your sub) the higher the space between that incline and the surface of the ocean. The min height etablish's itself from the top of that incline, not the surface of the ocean. So your blind spot at say, at 30,000 meters is going to be ALOT higher in altitude then say 15,000 meters. WHen your talking large distances, a single degree from the source, can make a huge difference when at the end of its path of travel. In our case since were talking fairly long distances, were talking about a fractions of meters. 8 meters too low, 8.5 meters too high. So my next stab at this is 8.25 and ill go from there. |
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#59 |
Rear Admiral
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Ok. try the file again, and tell me what happends. You can enable it at sea, i just don't know if it will take effect right away or not.
http://www.ducimus.net/sh4/release/SD_Radar_Fix.zip Same D/L link, just an updated file. I was unable to totally remove surface contacts. It came down to this. Min height of 8.3025. I only detected half of the planes that were present, and what contacts i did get were MOSTLY intermittant. Min height of 8.3 , i detected all of the planes present, and later on picked up a couple surface objects as well. WIth a Min height of 8.35, it pretty much stopped working. It's THAT sensitive. |
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#60 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 0
Uploads: 0
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Can you make another post for us technically challenged telling us which files to download and in what order to install... THANKS!!
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