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Old 03-28-07, 07:31 AM   #61
Psyon
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1) fix hard-coded stuff, everything else will fall in place...

love this game!!!!
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Old 03-28-07, 07:35 AM   #62
cds71
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1 ) Fix AA.
2 ) Fix Resolution
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Old 03-28-07, 08:14 AM   #63
partyboy
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Because it's the only bug that's seriously ruining the game for me..

1. Deck damage/Watch crew deaths - Bug - Damaged decks cannot be permanently repaired and will continue to damage any crew placed in those compartments, which means you have to keep manually shuffling them out so they don't die. A major pita if it happens in the middle of a patrol.

I really hope this is fixed in the next patch.
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Old 03-28-07, 09:04 AM   #64
OddjobXL
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Aggressively investigate and fix CTDs. In a game like SHIV, even if you save frequently, you'll often spend a huge amount of time setting an attack up or travelling without remember to save and a crash can be incredibly frustrating!
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Old 03-28-07, 09:30 AM   #65
Marko_Ramius
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1) Fix resolution ( big shame)

2) Fix FSAA ( big shame)

3) Click on officers in 3d and orders pop-up

4) Volume off hydrophone ; and control with mouse

5) I want a weapon officer and his assistance even if i want to do manual targeting

6) A documentation ( not this actual joke) with tutorial on using TDC for exemple ..

7) No more water on the external camera view .. (ridiculous and annoying)

8) Most possible bugs fixed.

9) If possible, separate setup for "environemental thing"


Forgive me please, if it's not very clear .. This is not my first language ..
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Old 03-28-07, 09:45 AM   #66
Capt. D
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Most if not all of the above replys have touched on the issues of the game. I would like to list some that come to the top of my list.

1. "A" key - maintain depth bug - no excuse for this one get it fiixed for the obvious reason!

2. Open/close tube key "Q" 'bug'. We need to have the option of opening all tubes prior to final attack and firing. Maybe relate this to the "W" key cycle tubes. This may add a minute or two prior to firing but when we do fire there may be less torpedo hits aft the location we wish as the tube is open prior to actual release of the torpedo. Not to say we would always need all tubes open as attacking only one ship we may only wish to use 1,2 or 3 tubes. But if going against a large convoy with many escorts - we need to be ready from the get go!

3. Accurate SD/SJ radar. Reason again obvious - if I am looking for surface ships I do not want an air contact while using the SJ radar and conversely so with SD. Come on this is another unexcuable bug that must be corrected. Seems to lend to SH3 and SH2 where the Germans did not have the type and style of our radars and possiable research was not completely done when using SH3 as a base????? However fix it!

4. Sonar useage at periscope level!!!!!! Reason again obvious - a) it was actually able to be done and this is a simulation! b) If this was able to be done in SH3 and SH2 as I remember doing and SH4 was based on 3 - need we say more.... and yes allow for sonar to be "keyed" to the closest contact if so desired.

5. Crew Deaths - another must fix. Once they regain their "health" they should not be "reinjured" because they are back at a station/compartment that has damage. The only factor I could see this happen at is if there is a flooding in the battery spaces and gas begins to form or a fire breaks out in a compartment the damage crew is in. Once damage is repaired, however, a crew member should not be "reinjured" because they are in that area.

6.Crush depth should be corrected to allow for one to go below test depth. Many a US Boat did that and more - O'Kane in the Tang case in point. Most subs did do this and survived past test depth.

7. Radio message "bug" time to load. Fix the length either eliminating "old" messages automatically or give us an option to view all or most current which then gives us the choice for a "quick" load or lengthy load.

8. Fix the stadimeter and clock bugs during the attack portion.

9. And absolutly no excuse for the measurment issue. Either all in Imperial or all in Metric. Come on devs this is a US Boat - feet and yards etc. There should be no question to this. If there is to be an option then it should be if you wish metric - for those who are more used to that standard of measurement then imperial. However US is US - too much use of SH3 as a base I would imagine.

10. Just some comments:
I would like to see more inter-reaction with the crew. If I click on the sonar operator he should give me a report of the contacts. If I click on the helmsman he should tell me the present course and speed, etc.

The issue of the amount of plane attacks - my personal opinion is that this is another "tie over" from SH3. German U-Boats were continuously attacked by air during the war and it seems this has "bleed" into SH4???????

This is a good game now that can be very frustrating at times. As the bugs are eliminated we will have a great game!!!!!

Happy Hunting
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Old 03-28-07, 10:01 AM   #67
uniquemind
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Just one major issue I have and would like addressed please and that is this white, blue, and black flash every couple of minutes or so when playing at the bridge view, happens faster with tc, a real nuisance on the eyes

I too hope everything else gets sorted as some I get too, but I hope this does not get left out.


UM

Last edited by uniquemind; 03-28-07 at 10:13 AM.
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Old 03-28-07, 10:24 AM   #68
Joaoperru
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1. Fix the watch crew / AA crew dying when injured (main bug imho)
Others ad libitum
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Old 03-28-07, 10:30 AM   #69
High Command
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Make Advansed Sound System, so when you Clcik for example Range to 2000, the Crew Replays, "Range 2000", when you set Angel of BOW to 90, the Crew Replays "Angel of BOE 90, yes sir"...


...
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Old 03-28-07, 10:36 AM   #70
Sailor Steve
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When the captain set the range, he called out "Range", and the XO noted the range and replied "Mark". When the captain set the bearing, he called out "Bearing", and the XO noted the bearing and called out "Mark". They didn't call out the AOB.
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Old 03-28-07, 11:36 AM   #71
Platapus
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Quote:
Originally Posted by High Command
Make Advansed Sound System, so when you Clcik for example Range to 2000, the Crew Replays, "Range 2000", when you set Angel of BOW to 90, the Crew Replays "Angel of BOE 90, yes sir"......
I would love to see voice command implemented in this game like we had in Enigma.

I would much rather say "set course 135" "Make depth 50 feet" thank click buttons.

I did not really care for Enigma, as a game, but I loved the voice command function and was happy to see it work pretty well.
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Old 03-28-07, 12:34 PM   #72
Mud
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1 Lifeboat : row speed crew is about 30 knots
2 Aircraft : they crashing with each other when attacking.
3 Out of oxygen message when returning to surface.
4 Scraping sound boat when dropping a agent/spy etc.
5 Environemental effects bug
6 Keep up the good work

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Old 03-28-07, 01:54 PM   #73
RMN
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1.FIX THE THE BUGS THAT CAUSE CTD's.
2.the rest

im putting the game on the shelf till the devs get the game FULLY up and running.
TOO MANY CTD BUGS.CANT EVEN COMPLETE A SINGLE PATROL W/OUT CTD!!
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Old 03-28-07, 02:05 PM   #74
WilhelmSchulz.
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1. Balao radar bug. Reason, radar turns off at 18ft. draft.
2. Blank zones in radar, Reason, canot track targets/contacts abeam.
3. Conning tower selections. Reason I dont want to be stuck with a 41/42 tower all war.
4. Default loadout all Mk.14s. ie specific loadouts for certearn years. Reason, way it was in SHIII.
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Old 03-28-07, 02:16 PM   #75
Max Theisen
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All said above but only two things for me:
Please fix the radar station and let it looks like Silent Hunter 1
Not a bug: please give us Akagi and Kaga class carriers

Apart from that, for me SH4 is a beautiful and fascinating sim. Thanks to the devs and to Mr. Neal Stevens for his support.

Greetings Max
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