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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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Ok, looks like I'm not the only one who accepts failure as an important part of the game.
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#17 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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Sounds like cheating to me. You might as well just have unlimited torps and enemies that dont move if you are simply going to keep reloading until you get it right.
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Use of undefined constants causes assumptions! |
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#18 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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I'll reload while I'm still learning the mechanics of something, but once I'm pretty comfortable with it I play dead is dead. If my torpedoes don't sink a target before I'm spotted by the escorts and I have to bail, so be it. Where's the fun in a perfect patrol if you have to keep reloading just to secure it?
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#19 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I play Dead is Dead.
Even when I shoot down an aircraft and it crashes right into my boat and I go down with all hands. The only times I've been saving is after making an attack and making clear just to be sure there's no CTD even though I've only had one thus far, found the problem, and worked around it. I should probably save before making an attack run in case of CTDs but I've not needed it.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#20 | |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
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That would take all the challenge and the fun out of it for me. Without consequences what's the point... ![]()
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Peace is good... Freedom is BETTER! |
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#21 | |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
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Peace is good... Freedom is BETTER! |
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#22 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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I had a 'training' patrol where I was saving every five minutes while I got the hang of the manual targeting.
It's not really a game you can complete so I don't see the point of saving and reloading. As long as you learn from your mistakes for your next patrol. And hey! Where would the 2nd patrol and your dead club go if you never died? |
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#23 |
Navy Seal
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DiD! DiD! DiD!
![]() The only gameplay-related reason I'd reload a game is if I die in a completely stupid way that doesn't reflect reality - for example if I forget to put the game on pause when the phone rings and something kills me meanwhile, or if I accidentally run up high TC while heading into land (on a clear day). Otherwise, there's just no satisfaction from what you do get in the game. I'm a naturally cautious, defensive player to start with - and a bit of a roleplayer at that. I'm really less interested in the tonnage than I am in having a tough run for it, and fighting to bring my sub back home after it. |
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#24 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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I play like Captain Bly sometimes. I do things no one would ever do in real life. I enjoy testing the gameplay mechanics to the extreme. Never completed a Career yet.
I ran out of torps and ammunition, the last ship was almost sunk...so I ordered Ramming Speed and ran over the small merchant!:rotfl: Whilst under heavy enemy fire. Had 7 crew die and bleed to death after trying to make it back to port. (I notice if you put a crewman in the aft torpedo room he will recover health, else any men wounded at all will slowly die away. Even crew at 100 health with broken morale die which is kind of odd unless the captian took him down to make an example). Back in port the M.P. grabbed me and threw me in jail! ![]() |
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#25 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
Uploads: 0
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I save and ofton...
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#26 |
Swabbie
![]() Join Date: Jul 2006
Posts: 11
Downloads: 35
Uploads: 0
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I save and reload every time I miss with torp, deck gun, AA gun..
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#27 | |
Stowaway
Posts: n/a
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Let me guess you've never gotten through a patrol then....:rotfl ![]() After all Bernard's Law states that: "A perfectly aimed deck gun, when fired at a target you need to sink, will always find a way to miss, even if this means defying the laws of physics." I play DiD unless there was somehow a way I could of gotten home, like if I still had an engine, or was close enough to a home port to be able to get a tow. Never reloaded unless there was a CTD. Do save in-patrol but thats only till CTDs are sorted out and such. |
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#28 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 0
Uploads: 0
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Iron man!
I save before an attack in case I CTD.... That's it! |
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#29 | |
Swabbie
![]() Join Date: Jul 2006
Posts: 11
Downloads: 35
Uploads: 0
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#30 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I just don't get it. I mean SH4 is not supposed to be about getting the perfect score. It's about experiencing the life of a submarine commander.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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